public int GameFuBenChangeState(int gameId, GameFuBenState state, DateTime time) { int result = -11000; IKuaFuService kuaFuService = this.GetKuaFuService(false); if (null != kuaFuService) { try { result = kuaFuService.GameFuBenChangeState(gameId, state, time); } catch (Exception ex) { this.ResetKuaFuService(); result = -11003; } } return(result); }
/// <summary> /// 游戏副本状态变更 /// </summary> /// <param name="gameId"></param> /// <param name="state"></param> /// <param name="time"></param> /// <returns></returns> public int GameFuBenChangeState(int gameId, GameFuBenState state, DateTime time) { int result = StdErrorCode.Error_Server_Busy; IKuaFuService kuaFuService = GetKuaFuService(); if (null != kuaFuService) { try { result = kuaFuService.GameFuBenChangeState(gameId, state, time); } catch (System.Exception ex) { ResetKuaFuService(); result = StdErrorCode.Error_Server_Internal_Error; } } return(result); }