public StateMachineInstance(IKnowState stateOwner) { _stateOwner = stateOwner; }
private State GetState() { IKnowState translator = null; return(translator.State); }
public StateMachineInstance(IKnowState stateOwner) { _stateOwner = stateOwner; }
private State GetState() { IKnowState translator = null; return(translator.State); }