示例#1
0
        public PlayerPrefsRepository(IKeysProvider <Type, string> keysProvider,
                                     IFactorySync <T> objectFactory,
                                     ISerializer <string, T> serializer)
        {
            this.keysProvider  = keysProvider;
            this.objectFactory = objectFactory;
            this.serializer    = serializer;

            var key          = keysProvider.ProvideKey(typeof(T));
            var existedPrefs = PlayerPrefs.GetString(key);
            var deserialize  = serializer.DeserializeObject(existedPrefs);

            if (deserialize != null)
            {
                cachedData = deserialize;
            }
            else
            {
                var newObject        = objectFactory.Create();
                var serializedObject = serializer.SerializeObject(newObject);
                cachedData = newObject;

                PlayerPrefs.SetString(key, serializedObject);
            }
        }
示例#2
0
        public void Update(T data)
        {
            cachedData = data;

            var key        = keysProvider.ProvideKey(typeof(T));
            var serialized = serializer.SerializeObject(data);

            PlayerPrefs.SetString(key, serialized);
        }