public async Task HandleEventAsync(object?sender, UnturnedPlayerConnectedEvent @event) { if (await m_KeysManager.TryAddPlayerBunch(@event.Player.SteamId.ToString(), m_Configuration.GetSection("configuration:max_keys").Get <byte>())) { m_Logger.LogInformation($" Player {@event.Player.SteamId} has generated it own key bunch."); } }