void IPeMsg.OnMsg(EMsg msg, params object[] args) { switch (msg) { case EMsg.View_Prefab_Build: BiologyViewRoot viewRoot = args[1] as BiologyViewRoot; m_AnimEffectCtrl = viewRoot.ikAnimEffectCtrl; m_IKAimCtrl = viewRoot.ikAimCtrl; m_IKFlashLight = viewRoot.ikFlashLight; m_FBBIK = viewRoot.fbbik; m_GroundFBBIK = viewRoot.grounderFBBIK; m_IKArray = viewRoot.ikArray; if (null != m_IKAimCtrl) { m_IKAimCtrl.SetSmoothMoveState(m_SmoothAim); } m_AutoCloseFBBIK = (null == m_GroundFBBIK); if (null != m_FBBIK) { m_FBBIK.Disable(); m_FBBIK.solver.iterations = 1; m_DefaultMappingValue = m_FBBIK.solver.leftArmMapping.weight; } if (null != m_GroundFBBIK) { m_DefaultSpineBend = m_GroundFBBIK.spineBend; } ikEnable = m_IKEnable; flashLightActive = m_FlashLightActive; enableArmMap = m_SpineMask.Count == 0; enableGrounderSpineEffect = m_SpineMask.Count == 0; break; // case EMsg.Battle_EnterShootMode: // enableGrounderSpineEffect = false; // enableArmMap = false; // break; // case EMsg.Battle_ExitShootMode: // enableGrounderSpineEffect = true; // enableArmMap = true; // break; // case EMsg.Battle_PauseShootMode: // if(null != m_IKAimCtrl) // m_IKAimCtrl.SetActive(false); // break; // case EMsg.Battle_ContinueShootMode: // if(null != m_IKAimCtrl) // m_IKAimCtrl.SetActive(true); // break; } }
public void Reset() { modelController = PEUtil.GetCmpt <PEModelController>(transform); ragdollController = PEUtil.GetCmpt <PERagdollController>(transform); ikArray = PEUtil.GetCmpts <IK>(transform); ikFlashLight = PEUtil.GetCmpt <IKFlashLight>(transform); fbbik = PEUtil.GetCmpt <FullBodyBipedIK>(transform); grounderFBBIK = PEUtil.GetCmpt <GrounderFBBIK>(transform); humanPhyCtrl = PEUtil.GetCmpt <HumanPhyCtrl>(transform); ikAimCtrl = PEUtil.GetCmpt <IKAimCtrl>(transform); ikAnimEffectCtrl = PEUtil.GetCmpt <IKAnimEffectCtrl>(transform); ikDrive = PEUtil.GetCmpt <IKDrive>(transform); defenceTrigger = PEUtil.GetCmpt <PEDefenceTrigger>(transform); pathFinder = PEUtil.GetCmpt <PEPathfinder>(transform); motor = PEUtil.GetCmpt <PEMotor>(transform); steerAgent = PEUtil.GetCmpt <Steer3D.SteerAgent>(transform); animFollow_AF = PEUtil.GetCmpt <AnimFollow_AF>(transform); beatParam = PEUtil.GetCmpt <BeatParam>(transform); moveParam = PEUtil.GetCmpt <MoveParam>(transform); barrelController = PEUtil.GetCmpt <PEBarrelController>(transform); billBoard = PEUtil.GetCmpt <BillBoard>(transform); armorBones = PEUtil.GetCmpt <ArmorBones>(transform); visions = PEUtil.GetCmpts <PEVision>(transform); hears = PEUtil.GetCmpts <PEHearing>(transform); native = PEUtil.GetCmpt <PENative>(transform); monster = PEUtil.GetCmpt <PEMonster>(transform); if (null != modelController) { modelController.ResetModelInfo(); } if (null != animFollow_AF) { animFollow_AF.ResetModelInfo(); } if (null != ragdollController) { ragdollController.ResetRagdoll(); } }