private async Task _checkAssets(string gameDirectory) { var assetIndex = _jsonManager.DownloadJson(_minecraftVersion.AssetIndex.Url); var objects = assetIndex["objects"]; var assets = objects.Values <JProperty>().ToArray(); var progressForEach = 4 / assets.Count(); foreach (var asset in assets) { if (_minecraftVersion.Assets == "legacy") { _addLegacyAsset(gameDirectory, asset); } else { _addAsset(gameDirectory, asset); } _addProgressAndSend(progressForEach); } _sendProgressText(UIResource.DownloadAssetsStatus); await _downloadFromQueue(50); }
public AllVersions DownloadAllVersions() { var versions = new AllVersions(); var json = _jsonManager.DownloadJson(ModelResource.VersionsUrl); var jVersions = json["versions"].ToObject <Version[]>(); versions.Release.AddRange(jVersions.Where(_ => _.Type == ModelResource.release).Select(_ => _.Id)); versions.Snapshot.AddRange(jVersions.Where(_ => _.Type == ModelResource.snapshot).Select(_ => _.Id)); versions.Beta.AddRange(jVersions.Where(_ => _.Type == ModelResource.beta).Select(_ => _.Id)); versions.Alpha.AddRange(jVersions.Where(_ => _.Type == ModelResource.alpha).Select(_ => _.Id)); return(versions); }