public void interact(IItemUser user) { float dist = Vector3.Distance(user.getHandBone().transform.position, transform.position); if (dist < 5) { user.addItem(this); } }
/** * Adds the item to the inventory */ public void addItem(Item item) { item.user = user; items.Add(item); item.GetComponent <Rigidbody>().isKinematic = true; item.GetComponent <Rigidbody>().detectCollisions = false; var primaryTransform = item.transform; primaryTransform.parent = user.getHandBone().transform; primaryTransform.localPosition = item.relativePosition; primaryTransform.rotation = user.getHandBone().transform.rotation; primaryTransform.Rotate(item.relativeRotation); item.equipItem(user); item.gameObject.SetActive(false); if (getPrimaryItem() != null) { setSecondaryItem(getPrimaryItem()); } setPrimaryItem(item); }
public void setTransforms(IItemUser user) { RecoilPositionTranform = user.getHandBone().transform.parent.parent; RecoilRotationTranform = user.getHandBone().transform.parent; }