示例#1
0
        public override void OnHeldInteractStart(IItemSlot itemslot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handHandling)
        {
            if (blockSel == null)
            {
                return;
            }

            BlockEntity be = byEntity.World.BlockAccessor.GetBlockEntity(blockSel.Position.AddCopy(blockSel.Face.GetOpposite()));

            IPlayer byPlayer = null;

            if (byEntity is IEntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
            }

            if (byPlayer != null && be is BlockEntityToolMold)
            {
                BlockEntityToolMold beim = (BlockEntityToolMold)be;
                if (beim.OnPlayerInteract(byPlayer, blockSel.Face, blockSel.HitPosition))
                {
                    handHandling = EnumHandHandling.PreventDefault;
                }
            }
        }
示例#2
0
        public override bool OnHeldInteractStep(float secondsUsed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
        {
            BlockPos position = null;
            IPlayer  byPlayer = null;

            if (byEntity is IEntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
                position = this.currentEvents[byPlayer];
            }
            BlockPos temp1 = blockSel.Position;

            if (blockSel.Position != position || !byEntity.Pos.InRangeOf(position, 4))
            {
                return(false);
            }

            if (secondsUsed > 2f)
            {
                return(false);
            }
            if (secondsUsed > 1 && secondsUsed % 10 < 1.05)
            {
                byEntity.World.PlaySoundAt(new AssetLocation("fillthegaps", "sounds/rubbing-stones"), byEntity, byPlayer, false, 8);
            }
            return(true);
        }
示例#3
0
        public override bool OnHeldAttackStep(float secondsPassed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSelection, EntitySelection entitySel)
        {
            if (byEntity.World.Side == EnumAppSide.Client)
            {
                IClientWorldAccessor world = byEntity.World as IClientWorldAccessor;
                ModelTransform       tf    = new ModelTransform();
                tf.EnsureDefaultValues();

                tf.Rotation.X = Math.Min(60, secondsPassed * 360);
                if (secondsPassed > 0.3)
                {
                    tf.Translation.Z -= Math.Min(1.5f, 36f * (secondsPassed - 0.3f));
                    tf.Rotation.X    -= Math.Max(-40, secondsPassed * 500);
                }


                byEntity.Controls.UsingHeldItemTransformAfter = tf;

                if (secondsPassed > 0.43f && byEntity.Attributes.GetInt("didattack") == 0)
                {
                    world.TryAttackEntity(entitySel);
                    byEntity.Attributes.SetInt("didattack", 1);
                    world.ShakeCamera(0.25f);
                }
            }

            return(secondsPassed < 0.9f);
        }
示例#4
0
        public override void OnHeldInteractStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handHandling)
        {
            IPlayer byPlayer = (byEntity as EntityPlayer)?.Player;

            if (byPlayer == null)
            {
                return;
            }

            EnumCharacterDressType dresstype;
            string strdress = slot.Itemstack.ItemAttributes["clothescategory"].AsString();

            if (!Enum.TryParse(strdress, true, out dresstype))
            {
                return;
            }

            IInventory inv = byPlayer.InventoryManager.GetOwnInventory(GlobalConstants.characterInvClassName);

            if (inv == null)
            {
                return;
            }

            if (inv.GetSlot((int)dresstype).TryFlipWith(slot))
            {
                handHandling = EnumHandHandling.PreventDefault;
            }
        }
示例#5
0
        public override bool OnHeldAttackStep(float secondsUsed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSelection, EntitySelection entitySel)
        {
            if (byEntity.World is IClientWorldAccessor)
            {
                ModelTransform tf = new ModelTransform();
                tf.EnsureDefaultValues();

                //30 - secondsUsed * 90 * 15 = -110
                //-30 + secondsUsed * 90 * 15 = 110
                //secondsUsed * 90 * 15 = 110 - 30
                //secondsUsed = (110 - 30) / (90*15)

                float speed     = 5 + 20 * Math.Max(0, secondsUsed - 0.25f);
                float start     = secondsUsed * 120;
                float rotationY = Math.Min(110, Math.Max(0, secondsUsed - 0.25f) * 90 * speed - start);


                tf.Origin.Set(0, 0, 0.5f);
                tf.Translation.Set(0, 0, Math.Max(-0.25f, -1.25f * Math.Max(0, secondsUsed - 0.25f)));
                tf.Rotation.Y = rotationY;
                byEntity.Controls.UsingHeldItemTransformBefore = tf;
            }


            return(secondsUsed < 0.6f);
        }
示例#6
0
        public override void OnHeldInteractStop(float secondsUsed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
        {
            BlockPos position = null;
            IPlayer  byPlayer = null;

            if (byEntity is IEntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
                try{
                    position = this.currentEvents[byPlayer];
                } catch {
                    return;
                }
            }
            this.currentEvents.Remove(byPlayer);

            if (secondsUsed > 1.95f)
            {
                string polished = "rockpolished-" + byEntity.World.BlockAccessor.GetBlock(position).CodeEndWithoutParts(1);
                byEntity.World.BlockAccessor.SetBlock(byEntity.World.GetBlock(new AssetLocation(polished)).BlockId, position);
                byEntity.World.BlockAccessor.MarkBlockDirty(position);
                slot.TakeOut(1);
                slot.MarkDirty();
            }
        }
示例#7
0
        public override void OnHeldInteractStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            base.OnHeldInteractStart(slot, byEntity, blockSel, entitySel, ref handling);
            if (blockSel != null)
            {
                int      swapRate = slot.Itemstack.Collectible.Attributes["swapRate"].AsInt(0);
                Block    block    = byEntity.World.BlockAccessor.GetBlock(blockSel.Position);
                BlockPos pos      = blockSel.Position;

                if (!swapMapping.TryGetValue(block.Code, out AssetLocation toCode))
                {
                    return;
                }

                if (slot.Itemstack.StackSize >= swapRate)
                {
                    if (swapRate > 0)
                    {
                        slot.TakeOut(swapRate);
                    }
                    api.World.PlaySoundAt(block.Sounds.Place, pos.X, pos.Y, pos.Z);
                    api.World.BlockAccessor.SetBlock(api.World.GetBlock(toCode).BlockId, pos);
                }
            }
        }
示例#8
0
        private void RefillSlotIfEmpty(IItemSlot slot, IEntityAgent byEntity)
        {
            if (!slot.Empty)
            {
                return;
            }

            byEntity.WalkInventory((invslot) =>
            {
                if (invslot is ItemSlotCreative)
                {
                    return(true);
                }

                if (invslot.Itemstack != null && invslot.Itemstack.Collectible is ItemSpear)
                {
                    invslot.TryPutInto(byEntity.World, slot);
                    invslot.Inventory.PerformNotifySlot(invslot.Inventory.GetSlotId(invslot));
                    slot.Inventory.PerformNotifySlot(slot.Inventory.GetSlotId(slot));

                    return(false);
                }

                return(true);
            });
        }
示例#9
0
        public override void DrawToolModeIcon(IItemSlot slot, IPlayer byPlayer, BlockSelection blockSelection, Context cr, int x, int y, int width, int height, int toolMode, int color)
        {
            float[] colordoubles = ColorUtil.ToRGBAFloats(color);

            switch (toolMode)
            {
            case 0:
                DrawHit(cr, x, y, width, height, colordoubles);
                break;

            case 1:
                DrawUpset(cr, x, y, width, height, colordoubles, 0);
                break;

            case 2:
                DrawUpset(cr, x, y, width, height, colordoubles, GameMath.PI / 2);
                break;

            case 3:
                DrawUpset(cr, x, y, width, height, colordoubles, GameMath.PI);
                break;

            case 4:
                DrawUpset(cr, x, y, width, height, colordoubles, 3 * GameMath.PI / 2);
                break;

            case 5:
                DrawSplit(cr, x, y, width, height, colordoubles);
                break;
            }
        }
示例#10
0
 /// <summary>
 /// Intializes a new <see cref="ReplaceitemEntityCommand"/>
 /// </summary>
 /// <param name="selector">Selector selecting the entities to replace the item on</param>
 /// <param name="slot">The slot to put the item into</param>
 /// <param name="item">The item to put into the block</param>
 /// <param name="count">The amount of the item</param>
 public ReplaceitemEntityCommand(BaseSelector selector, IItemSlot slot, Item item, int count)
 {
     Selector = selector;
     Slot     = slot;
     Item     = item;
     Count    = count;
 }
示例#11
0
        public override bool OnHeldInteractStep(float secondsUsed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
        {
            if (blockSel == null || !(byEntity is EntityPlayer))
            {
                return(false);
            }

            FpHandTransform.Rotation.Y = GameMath.Mod(byEntity.World.ElapsedMilliseconds / (50f - secondsUsed * 20), 360);
            TpHandTransform.Rotation.Y = GameMath.Mod(byEntity.World.ElapsedMilliseconds / (50f - secondsUsed * 20), 360);

            if (byEntity.World is IClientWorldAccessor)
            {
                particlesHeld.minQuantity = 1;

                Vec3d pos = blockSel.Position.ToVec3d().Add(blockSel.HitPosition);
                SpawnParticles(byEntity.World, pos, false);

                (byEntity.World as IClientWorldAccessor).ShakeCamera(0.035f);


                ILoadedSound sound = byEntity.World.Api.ObjectCache["temporalGearSound"] as ILoadedSound;
                sound?.SetPitch(0.7f + secondsUsed / 4);
            }

            return(secondsUsed < 3.5);
        }
示例#12
0
 /// <summary>
 /// Intializes a new <see cref="ReplaceitemBlockCommand"/>
 /// </summary>
 /// <param name="coordinates">The coordinates of the block to put the item into</param>
 /// <param name="slot">The slot to put the item into</param>
 /// <param name="item">The item to put into the block</param>
 /// <param name="count">The amount of the item</param>
 public ReplaceitemBlockCommand(Vector coordinates, IItemSlot slot, Item item, int count)
 {
     Coordinates = coordinates;
     Slot        = slot;
     Item        = item;
     Count       = count;
 }
示例#13
0
 public override void OnHeldInteractStop(float secondsUsed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
 {
     if (secondsUsed < 1.9)
     {
         return;
     }
 }
示例#14
0
        public override void OnHeldInteractStart(IItemSlot itemslot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            if (byEntity.World.Side != EnumAppSide.Server)
            {
                handling = EnumHandHandling.PreventDefault;
                return;
            }

            IPlayer byPlayer = null;

            if (byEntity is IEntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
            }

            if (!(byPlayer is IServerPlayer))
            {
                return;
            }
            IServerPlayer serverplayer = byPlayer as IServerPlayer;

            TreeAttribute tree = new TreeAttribute();

            tree.SetString("playeruid", byPlayer?.PlayerUID);
            tree.SetString("category", itemslot.Itemstack.Attributes.GetString("category"));
            tree.SetItemstack("itemstack", itemslot.Itemstack.Clone());

            api.Event.PushEvent("loreDiscovery", tree);

            itemslot.TakeOut(1);
            itemslot.MarkDirty();

            handling = EnumHandHandling.PreventDefault;
        }
示例#15
0
        public override void OnHeldInteractStop(float secondsUsed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
        {
            if (blockSel == null)
            {
                return;
            }

            Block block = byEntity.World.BlockAccessor.GetBlock(blockSel.Position);
            bool  ok    = block is BlockSkep && block.FirstCodePart(1).Equals("populated");

            if (!ok)
            {
                return;
            }

            if (secondsUsed < 3.9f)
            {
                return;
            }


            slot.TakeOut(1);

            IPlayer byPlayer = null;

            if (byEntity is IEntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
            }
            byPlayer?.InventoryManager.TryGiveItemstack(new ItemStack(byEntity.World.GetItem(new AssetLocation("beenade-closed"))));

            Block skepemtpyblock = byEntity.World.GetBlock(new AssetLocation("skep-empty-" + block.LastCodePart()));

            byEntity.World.BlockAccessor.SetBlock(skepemtpyblock.BlockId, blockSel.Position);
        }
示例#16
0
        public override void OnHeldInteractStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            byEntity.World.RegisterCallback((dt) =>
            {
                if (byEntity.Controls.HandUse == EnumHandInteract.HeldItemInteract)
                {
                    IPlayer player = null;
                    if (byEntity is IEntityPlayer)
                    {
                        player = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
                    }

                    byEntity.World.PlaySoundAt(new AssetLocation("sounds/player/poultice"), byEntity, player);
                }
            }, 200);


            JsonObject attr = slot.Itemstack.Collectible.Attributes;

            if (attr != null && attr["health"].Exists)
            {
                handling = EnumHandHandling.PreventDefault;
                return;
            }

            base.OnHeldInteractStart(slot, byEntity, blockSel, entitySel, ref handling);
        }
示例#17
0
        public override void DidModifyItemSlot(IItemSlot slot, IItemStack extractedStack = null)
        {
            base.DidModifyItemSlot(slot, extractedStack);

            if (slots[1] == slot)
            {
                if (slot.Itemstack == null)
                {
                    discardCookingSlots();
                }
                else
                {
                    int storageType = defaultStorageType;
                    if (slot.Itemstack.ItemAttributes?["storageType"] != null)
                    {
                        storageType = slot.Itemstack.ItemAttributes["storageType"].AsInt(defaultStorageType);
                    }

                    for (int i = 0; i < cookingSlots.Length; i++)
                    {
                        cookingSlots[i].StorageType = (EnumItemStorageFlags)storageType;
                    }
                }
            }
        }
示例#18
0
        public override void OnHeldInteractStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            IItemSlot invslot = GetNextArrow(byEntity);

            if (invslot == null)
            {
                return;
            }

            if (byEntity.World is IClientWorldAccessor)
            {
                slot.Itemstack.TempAttributes.SetInt("renderVariant", 1);
            }

            // Not ideal to code the aiming controls this way. Needs an elegant solution - maybe an event bus?
            byEntity.Attributes.SetInt("aiming", 1);
            byEntity.Attributes.SetInt("aimingCancel", 0);
            byEntity.StartAnimation("bowaim");

            IPlayer byPlayer = null;

            if (byEntity is IEntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
            }
            byEntity.World.PlaySoundAt(new AssetLocation("sounds/bow-draw"), byEntity, byPlayer, false, 8);

            handling = EnumHandHandling.PreventDefault;
        }
示例#19
0
        public override void OnHeldInteractStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handHandling, ref EnumHandling blockHandling)
        {
            if (blockSel == null)
            {
                return;
            }
            Block block = byEntity.World.BlockAccessor.GetBlock(blockSel.Position);

            if (!byEntity.Controls.Sneak)
            {
                EnumHandling igniteHandled = EnumHandling.NotHandled;
                bool         handledResult = block.OnTryIgniteBlock(byEntity, blockSel.Position, 0, ref igniteHandled);

                if (igniteHandled == EnumHandling.NotHandled)
                {
                    return;
                }
            }



            Block freeBlock = byEntity.World.BlockAccessor.GetBlock(blockSel.Position.AddCopy(blockSel.Face));

            if (freeBlock.BlockId != 0)
            {
                return;
            }

            blockHandling = EnumHandling.PreventDefault;
            handHandling  = EnumHandHandling.PreventDefault;

            IPlayer byPlayer = (byEntity as EntityPlayer)?.Player;

            byEntity.World.PlaySoundAt(new AssetLocation("sounds/torch-ignite"), byEntity, byPlayer, false, 16);
        }
示例#20
0
        public override bool OnHeldInteractStep(float secondsUsed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
        {
            if (blockSel == null)
            {
                return(false);
            }

            if (byEntity.World is IClientWorldAccessor)
            {
                ModelTransform tf = new ModelTransform();
                tf.EnsureDefaultValues();

                tf.Translation.Set(Math.Min(0.6f, secondsUsed * 2), 0, 0); //-Math.Min(1.1f / 3, secondsUsed * 4 / 3f)
                tf.Rotation.Y = Math.Min(20, secondsUsed * 90 * 2f);

                if (secondsUsed > 0.4f)
                {
                    tf.Translation.X += (float)Math.Sin(secondsUsed * 30) / 10;
                }

                byEntity.Controls.UsingHeldItemTransformBefore = tf;
            }

            return(secondsUsed < 2f);
        }
示例#21
0
        public override void OnHeldAttackStart(IItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            if (byEntity.World.Side == EnumAppSide.Client)
            {
                handling = EnumHandHandling.PreventDefaultAction;
                return;
            }

            if (blockSel == null)
            {
                return;
            }

            ModSystemBlockReinforcement bre = byEntity.Api.ModLoader.GetModSystem <ModSystemBlockReinforcement>();
            IServerPlayer player            = (byEntity as EntityPlayer).Player as IServerPlayer;

            if (player == null)
            {
                return;
            }

            string errorCode = "";

            if (!bre.TryRemoveReinforcement(blockSel.Position, player, ref errorCode))
            {
                player.SendMessage(GlobalConstants.CurrentChatGroup, "Cannot remove reinforcement: " + errorCode, EnumChatType.Notification);
                return;
            }

            BlockPos pos = blockSel.Position;

            byEntity.World.PlaySoundAt(new AssetLocation("blockreinforcement", "sounds/reinforce"), pos.X, pos.Y, pos.Z, null);

            handling = EnumHandHandling.PreventDefaultAction;
        }
示例#22
0
        public override void OnHeldAttackStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            if (blockSel != null)
            {
                return;
            }

            byEntity.Attributes.SetInt("didattack", 0);

            byEntity.World.RegisterCallback((dt) =>
            {
                IPlayer byPlayer = (byEntity as EntityPlayer).Player;
                if (byPlayer == null)
                {
                    return;
                }

                if (byEntity.Controls.HandUse == EnumHandInteract.HeldItemAttack)
                {
                    byPlayer.Entity.World.PlaySoundAt(new AssetLocation("sounds/player/strike"), byPlayer, byPlayer);
                }
            }, 464);

            handling = EnumHandHandling.PreventDefault;
        }
示例#23
0
        public override void OnHeldInteractStart(IItemSlot itemslot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            if (blockSel == null || byEntity?.World == null || !byEntity.Controls.Sneak)
            {
                return;
            }

            IPlayer byPlayer = null;

            if (byEntity is IEntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
            }
            if (byPlayer == null)
            {
                return;
            }

            if (!byEntity.World.TestPlayerAccessBlock(byPlayer, blockSel.Position, EnumBlockAccessFlags.BuildOrBreak))
            {
                itemslot.MarkDirty();
                return;
            }


            BlockEntity be = byEntity.World.BlockAccessor.GetBlockEntity(blockSel.Position);

            if (be is BlockEntityPlatePile)
            {
                BlockEntityPlatePile pile = (BlockEntityPlatePile)be;
                if (pile.OnPlayerInteract(byPlayer))
                {
                    handling = EnumHandHandling.PreventDefault;
                    return;
                }
            }

            be = byEntity.World.BlockAccessor.GetBlockEntity(blockSel.Position.AddCopy(blockSel.Face));
            if (be is BlockEntityPlatePile)
            {
                BlockEntityPlatePile pile = (BlockEntityPlatePile)be;
                if (pile.OnPlayerInteract(byPlayer))
                {
                    handling = EnumHandHandling.PreventDefault;
                    return;
                }
            }

            Block block = byEntity.World.GetBlock(new AssetLocation("platepile"));

            if (block == null)
            {
                return;
            }

            if (((BlockPlatePile)block).Construct(itemslot, byEntity.World, blockSel.Position.AddCopy(blockSel.Face), byPlayer))
            {
                handling = EnumHandHandling.PreventDefault;
            }
        }
示例#24
0
        public override void OnHeldAttackStart(IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            if (blockSel == null)
            {
                return;
            }
            if (!(byEntity.World.BlockAccessor.GetBlock(blockSel.Position) is BlockKnappingSurface))
            {
                return;
            }

            BlockEntityKnappingSurface bea = byEntity.World.BlockAccessor.GetBlockEntity(blockSel.Position) as BlockEntityKnappingSurface;

            if (bea == null)
            {
                return;
            }

            IPlayer byPlayer = null;

            if (byEntity is IEntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((IEntityPlayer)byEntity).PlayerUID);
            }
            if (byPlayer == null)
            {
                return;
            }

            bea.OnBeginUse(byPlayer, blockSel);

            handling = EnumHandHandling.PreventDefaultAction;
        }
示例#25
0
        public override void OnHeldInteractStart(IItemSlot itemslot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handHandling)
        {
            if (blockSel == null || byEntity.Controls.Sneak)
            {
                return;
            }
            IPlayer byPlayer = (byEntity as EntityPlayer)?.Player;

            Block targetedBlock = byEntity.World.BlockAccessor.GetBlock(blockSel.Position);

            if (targetedBlock.HasBehavior(typeof(BlockBehaviorLiquidContainer), true))
            {
                if (!byEntity.World.TestPlayerAccessBlock(byPlayer, blockSel.Position, EnumBlockAccessFlags.Use))
                {
                    return;
                }

                BlockBehaviorLiquidContainer bh = targetedBlock.GetBehavior(typeof(BlockBehaviorLiquidContainer), true) as BlockBehaviorLiquidContainer;

                if (bh.OnInteractWithBucket(itemslot, byEntity, blockSel))
                {
                    handHandling = EnumHandHandling.PreventDefaultAction;
                    return;
                }
            }


            if (!byEntity.World.TestPlayerAccessBlock(byPlayer, blockSel.Position, EnumBlockAccessFlags.BuildOrBreak))
            {
                return;
            }

            ItemStack contentStack = GetContent(byEntity.World, itemslot.Itemstack);

            bool isEmpty = contentStack == null;


            if (!TryFillBucketFromBlock(itemslot, byEntity, blockSel.Position))
            {
                BlockBucket targetBucket = targetedBlock as BlockBucket;
                if (targetBucket != null)
                {
                    if (targetBucket.TryAddContent(byEntity.World, blockSel.Position, contentStack, 1) > 0)
                    {
                        TryTakeContent(byEntity.World, itemslot.Itemstack, 1);
                        WaterTightContainableProps props = GetContentProps(byEntity.World, itemslot.Itemstack);

                        byEntity.World.PlaySoundAt(props.FillSpillSound, blockSel.Position.X, blockSel.Position.Y, blockSel.Position.Z, byPlayer);
                    }
                }
                else
                {
                    SpillContents(itemslot, byEntity, blockSel);
                }
            }

            // Prevent placing on normal use
            handHandling = EnumHandHandling.PreventDefaultAction;
        }
示例#26
0
        public override void OnHeldInteractStop(float secondsUsed, IItemSlot slot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
        {
            pouringLoop?.Stop();
            pouringLoop?.Dispose();
            pouringLoop = null;

            slot.MarkDirty();
        }
示例#27
0
        public override void OnHeldInteractStart(IItemSlot itemslot, IEntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, ref EnumHandHandling handling)
        {
            // Not ideal to code the aiming controls this way. Needs an elegant solution - maybe an event bus?
            byEntity.Attributes.SetInt("aiming", 1);
            byEntity.Attributes.SetInt("aimingCancel", 0);
            byEntity.StartAnimation("aim");

            handling = EnumHandHandling.PreventDefault;
        }
示例#28
0
    public virtual void ClearItem(int slotIndex)
    {
        IItemSlot slot = GetItem(slotIndex);

        if (slot is not null)
        {
            slot.Reset();
        }
    }
示例#29
0
    public void GetSelectedItemSlotWithEmptyHotBarTest()
    {
        IItemSlot itemSlot = _hotBar.SelectedSlot;

        Assert.NotNull(itemSlot);
        Assert.False(itemSlot.HasItem);
        Assert.Null(itemSlot.ItemId);
        Assert.Equal(0, itemSlot.ItemCount);
    }
示例#30
0
 public virtual bool AddItem(TItem item)
 {
     if (!HasItem(item.ID))
     {
         IItemSlot <TItem> slot = FindAnySlot(x => x.CanHoldItem(item));
         return(slot != null?AddItem(item, slot) : false);
     }
     return(Items[item.ID].Stack());
 }