public NpcStatusHandler( IMudProvider mudProvider, IPlayerDomainService playerDomainService, ILogger <NpcStatusHandler> logger, IRecurringQueue recurringQueue, IMudOnlineProvider mudOnlineProvider, IRoomItemDropDomainService roomItemDropDomainService, IItemDropDomainService itemDropDomainService, IItemDropRateDomainService itemDropRateDomainService, IWareDomainService wareDomainService, IPlayerWareDomainService playerWareDomainService, ISkillDomainService skillDomainService, IPlayerSkillDomainService playerSkillDomainService, INpcDomainService npcDomainService, IRedisDb redisDb, IMediatorHandler bus) { _mudProvider = mudProvider; _playerDomainService = playerDomainService; _logger = logger; _recurringQueue = recurringQueue; _bus = bus; _mudOnlineProvider = mudOnlineProvider; _roomItemDropDomainService = roomItemDropDomainService; _itemDropDomainService = itemDropDomainService; _itemDropRateDomainService = itemDropRateDomainService; _wareDomainService = wareDomainService; _playerWareDomainService = playerWareDomainService; _skillDomainService = skillDomainService; _playerSkillDomainService = playerSkillDomainService; _npcDomainService = npcDomainService; _redisDb = redisDb; }
public PlayerStatusHandler( IMudProvider mudProvider, IPlayerDomainService playerDomainService, ILogger <PlayerStatusHandler> logger, IRecurringQueue recurringQueue, IMudOnlineProvider mudOnlineProvider, IRoomItemDropDomainService roomItemDropDomainService, IItemDropDomainService itemDropDomainService, IItemDropRateDomainService itemDropRateDomainService, IWareDomainService wareDomainService, IPlayerWareDomainService playerWareDomainService, IMediatorHandler bus) { _mudProvider = mudProvider; _playerDomainService = playerDomainService; _logger = logger; _recurringQueue = recurringQueue; _bus = bus; _mudOnlineProvider = mudOnlineProvider; _roomItemDropDomainService = roomItemDropDomainService; _itemDropDomainService = itemDropDomainService; _itemDropRateDomainService = itemDropRateDomainService; _wareDomainService = wareDomainService; _playerWareDomainService = playerWareDomainService; }
public ItemDropRateAppService( IMapper mapper, IItemDropRateDomainService itemDropRateDomainService, IUnitOfWork uow, IOperatorLogDomainService operatorLogDomainService) : base(uow) { _mapper = mapper; _itemDropRateDomainService = itemDropRateDomainService; _operatorLogDomainService = operatorLogDomainService; }