// Update is called once per frame void Update() { var deltaTime = Time.deltaTime; fP.IslandElementActionHandlerFactory.Update(deltaTime); fP.IslandMovementControllerFactory.Update(deltaTime); fP.IslandElementElementalViewFactory.Update(deltaTime); fP.IslandElementHydrationControllerFactory.Update(deltaTime); fP.IslandElementSpawnControllerFactory.Update(deltaTime); UpdateFocussedUnit(); cam.update(); minimap.Update(); m.Update(); inventoryView.Update(deltaTime); PutASkeleton(undeadTeam, rand); }
public void Update() { updatePickupStateMachine(); view.Update(); }