/// <summary> /// Create the item to unsheathe /// </summary> /// <returns></returns> protected virtual void StoreItem() { string lSlotID = ""; if (OverrideSlotID.Length > 0) { lSlotID = OverrideSlotID; } else { lSlotID = SlotID; } if (mInventorySource != null) { ICombatant lCombatant = mMotionController.gameObject.GetComponent <ICombatant>(); if (lCombatant != null) { if (lCombatant.PrimaryWeapon != null) { lCombatant.PrimaryWeapon.Owner = null; } lCombatant.PrimaryWeapon = null; } mInventorySource.StoreItem(lSlotID); // Remove a body sphere we may have added mMotionController._ActorController.RemoveBodyShape("Combatant Shape"); } }
/// <summary> /// Create the item to unsheathe /// </summary> /// <returns></returns> private void StoreItem() { string lSlotID = ""; if (OverrideSlotID.Length > 0) { lSlotID = OverrideSlotID; } else { lSlotID = SlotID; } if (mInventorySource != null) { if (mCombatant != null) { if (mCombatant.PrimaryWeapon != null) { mCombatant.PrimaryWeapon.Owner = null; } mCombatant.PrimaryWeapon = null; } mInventorySource.StoreItem(lSlotID); } // Remove a body sphere we may have added mMotionController._ActorController.RemoveBodyShape("Combatant Shape"); }
/// <summary> /// Create the item to unsheathe /// </summary> /// <returns></returns> protected virtual void StoreItem() { string lSlotID = ""; if (OverrideSlotID.Length > 0) { lSlotID = OverrideSlotID; } else { lSlotID = SlotID; } GameObject lWeapon = mEquippedItem; ICombatant lCombatant = mMotionController.gameObject.GetComponent <ICombatant>(); if (lCombatant != null) { if (lCombatant.PrimaryWeapon != null) { lWeapon = lCombatant.PrimaryWeapon.gameObject; lCombatant.PrimaryWeapon.Owner = null; } lCombatant.PrimaryWeapon = null; } if (mInventorySource != null) { mInventorySource.StoreItem(lSlotID); } else { if (lWeapon == null) { Transform lParentBone = FindTransform(mMotionController._Transform, _SlotID); Transform lWeaponTransform = lParentBone.GetChild(lParentBone.childCount - 1); if (lWeaponTransform != null) { lWeapon = lWeaponTransform.gameObject; } } if (lWeapon != null) { GameObject.Destroy(lWeapon); mEquippedItem = null; } } // Remove a body sphere we may have added mMotionController._ActorController.RemoveBodyShape("Combatant Shape"); }