public AGSGameFactory(IGraphicsFactory graphics, IInventoryFactory inventory, IUIFactory ui, IRoomFactory room, IOutfitFactory outfit, IObjectFactory obj, IDialogFactory dialog, IAudioFactory sound) { Graphics = graphics; Inventory = inventory; UI = ui; Room = room; Outfit = outfit; Object = obj; Dialog = dialog; Sound = sound; }
public AGSGameFactory(IGraphicsFactory graphics, IInventoryFactory inventory, IUIFactory ui, IRoomFactory room, IOutfitFactory outfit, IObjectFactory obj, IDialogFactory dialog, IAudioFactory sound, IFontLoader fontFactory) { Graphics = graphics; Inventory = inventory; UI = ui; Room = room; Outfit = outfit; Object = obj; Dialog = dialog; Sound = sound; Fonts = fontFactory; }
public AGSGameFactory(IGraphicsFactory graphics, IInventoryFactory inventory, IUIFactory ui, IRoomFactory room, IOutfitFactory outfit, IObjectFactory obj, IDialogFactory dialog, IAudioFactory sound, IFontLoader fontFactory, IResourceLoader resources, IShaderFactory shaders, Resolver resolver) { Graphics = graphics; Inventory = inventory; UI = ui; Room = room; Outfit = outfit; Object = obj; Dialog = dialog; Sound = sound; Fonts = fontFactory; Resources = resources; TypedParameter gameFactoryParam = new TypedParameter(typeof(IGameFactory), this); Masks = resolver.Container.Resolve <IMaskLoader>(gameFactoryParam); Shaders = shaders; }
protected void SetupServiceProvider(params ItemMeta[] itemMetas) { this.SetupDependencies(); foreach (var itemMeta in itemMetas) { this.ItemRegistry.AddItemMeta(itemMeta); } this.ServiceCollection.AddItemTypes(this.ItemRegistry); this.ServiceProvider = this.ServiceCollection.BuildServiceProvider(); this.ItemFactory = this.ServiceProvider.GetRequiredService <IItemFactory>(); this.ItemServices = this.ServiceProvider.GetRequiredService <AggregatedItemServices>(); this.InventoryFactory = this.ServiceProvider.GetRequiredService <IInventoryFactory>(); this.InventoryServices = this.ServiceProvider.GetRequiredService <AggregatedInventoryServices>(); this.ItemSplitStrategyHandler = this.ServiceProvider.GetRequiredService <IItemSplitStrategyHandler>(); this.ItemMergeStrategyHandler = this.ServiceProvider.GetRequiredService <IItemMergeStrategyHandler>(); this.Item = (Item)this.ItemFactory.CreateItem(itemMetas.First(), 1); this.Inventory = this.InventoryFactory.CreateInventory(100); }
public InventoryService(IInventoryFactory inventoryFactory) { _inventoryFactory = inventoryFactory; }
public InventoryBuilderService(IInventoryFactory inventoryFactory, IItemFactory itemFactory) { this.inventoryFactory = inventoryFactory; this.itemFactory = itemFactory; }