public void SpeakToPeople() { IInteractiveObject otherObject = null; MapGenerator.Coord myPosition = MapGenerator.ConvertWorldToIndex(transform.position); switch (currentDirection) { case direction.up: otherObject = GetInteractiveObject(myPosition.i, myPosition.j - 1); break; case direction.down: otherObject = GetInteractiveObject(myPosition.i, myPosition.j + 1); break; case direction.left: otherObject = GetInteractiveObject(myPosition.i - 1, myPosition.j); break; case direction.right: otherObject = GetInteractiveObject(myPosition.i + 1, myPosition.j); break; } if (otherObject != null && Input.GetKey(KeyCode.Space)) { otherObject.StartInteraction(); } }
internal void Interact(Vector3 pos) { int i = (int)pos.x; int j = (int)pos.y; if (i < 1 || j < 1 || i > 9 || j > 9) { return; } IInteractiveObject obj = mapsInterctac[i, j]; if (obj != null) { obj.StartInteraction(); } }