private void SKControl_MouseWheel(object?sender, MouseEventArgs e) { if (e.Delta > 0) { _interactionManager.PointerZoomIn(e.X, e.Y); } else { _interactionManager.PointerZoomOut(e.X, e.Y); } }
private void SKElement_MouseWheel(object sender, System.Windows.Input.MouseWheelEventArgs e) { var mousePos = e.GetPosition(_gameElement); if (e.Delta > 0) { _interactionManager.PointerZoomIn((int)mousePos.X, (int)mousePos.Y); } else { _interactionManager.PointerZoomOut((int)mousePos.X, (int)mousePos.Y); } }