void Update()
    {
        RaycastHit hit;

        if (Physics.Raycast(transform.position, transform.forward, out hit, 3f) && allowInput) //raycast to detect item
        {
            current = hit.collider;
            ui      = hit.collider.GetComponent <IInterface>();
            if (ui != null)
            {
                if (!newColider)
                {
                    ui.ChangeInterface(hit.point); //keeping the ui change from updating every frame
                    prev       = hit.collider;
                    newColider = true;
                }

                if (prev != current)
                {
                    newColider = false;
                }
            }
            else
            {
                SetUI(3, "");
                newColider = false;
            }
            if (!isMoving)
            {
                if (Input.GetMouseButtonDown(0))
                {
                    lookAt = hit.collider.GetComponent <IInteract>();
                    if (lookAt != null)
                    {
                        lookAt.OnClick(hit, guide); //calling the OnClick function for that object
                    }
                }
                else if (Input.GetKeyDown(KeyCode.E))
                {
                    IOtherInput other = hit.collider.GetComponent <IOtherInput>();
                    if (other != null)
                    {
                        other.OnKeyInput(); //only flips food at the moment
                    }
                }
                else if (Input.GetMouseButtonDown(2)) //middle mouse button
                {
                    IOtherInput other = hit.collider.GetComponent <IOtherInput>();
                    if (other != null)
                    {
                        other.OnMouseInput(); //dismantles food stack
                    }
                }
            }
            else
            {
                SetUI(3, "");
                newColider = false;
            }
        }
        else
        {
            SetUI(3, "");
            newColider = false;
        }

        if (Input.GetMouseButtonDown(1) && allowInput)//
        {
            if (GetHolding() != null && !isMoving)
            {
                OnDrop(hit);
            }
        }
        if (!allowInput)
        {
            itemText.enabled = false;
            retical.enabled  = false;
        }
        else
        {
            itemText.enabled = true;
            retical.enabled  = true;
        }
    }