public RecognitionException(string message, Exception inner, IIntStream input)
     : base(message, inner)
 {
     this.input = input;
     this.index = input.Index();
     if (input is ITokenStream)
     {
         this.token = ((ITokenStream)input).LT(1);
         this.line  = token.Line;
         this.charPositionInLine = token.CharPositionInLine;
     }
     if (input is ITreeNodeStream)
     {
         ExtractInformationFromTreeNodeStream(input);
     }
     else if (input is ICharStream)
     {
         this.c    = input.LA(1);
         this.line = ((ICharStream)input).Line;
         this.charPositionInLine = ((ICharStream)input).CharPositionInLine;
     }
     else
     {
         this.c = input.LA(1);
     }
 }
示例#2
0
        /// <summary>
        /// Recover from an error found on the input stream.  This is
        /// for NoViableAlt and mismatched symbol exceptions.  If you enable
        /// single token insertion and deletion, this will usually not
        /// handle mismatched symbol exceptions but there could be a mismatched
        /// token that the Match() routine could not recover from.
        /// </summary>
        public virtual void Recover(IIntStream input, RecognitionException re)
        {
            if (state.lastErrorIndex == input.Index())
            {
                // uh oh, another error at same token index; must be a case
                // where LT(1) is in the recovery token set so nothing is
                // consumed; consume a single token so at least to prevent
                // an infinite loop; this is a failsafe.
                input.Consume();
            }
            state.lastErrorIndex = input.Index();
            BitSet followSet = ComputeErrorRecoverySet();

            BeginResync();
            ConsumeUntil(input, followSet);
            EndResync();
        }
示例#3
0
        /// <summary>
        /// Record whether or not this rule parsed the input at this position
        /// successfully.  Use a standard hashtable for now.
        /// </summary>
        public virtual void Memoize(IIntStream input, int ruleIndex, int ruleStartIndex)
        {
            int stopTokenIndex = state.failed ? MEMO_RULE_FAILED : input.Index() - 1;

            if (state.ruleMemo[ruleIndex] != null)
            {
                state.ruleMemo[ruleIndex][(int)ruleStartIndex] = (int)stopTokenIndex;
            }
        }
示例#4
0
        /// <summary>
        /// Has this rule already parsed input at the current index in the
        /// input stream?  Return the stop token index or MEMO_RULE_UNKNOWN.
        /// If we attempted but failed to parse properly before, return
        /// MEMO_RULE_FAILED.
        ///
        /// This method has a side-effect: if we have seen this input for
        /// this rule and successfully parsed before, then seek ahead to
        /// 1 past the stop token matched for this rule last time.
        /// </summary>
        public virtual bool AlreadyParsedRule(IIntStream input, int ruleIndex)
        {
            int stopIndex = GetRuleMemoization(ruleIndex, input.Index());

            if (stopIndex == MEMO_RULE_UNKNOWN)
            {
                return(false);
            }
            if (stopIndex == MEMO_RULE_FAILED)
            {
                state.failed = true;
            }
            else
            {
                input.Seek(stopIndex + 1);                 // jump to one past stop token
            }
            return(true);
        }
		public RecognitionException(string message, Exception inner, IIntStream input)
			: base(message, inner)
		{
			this.input = input;
			this.index = input.Index();
			if (input is ITokenStream)
			{
				this.token = ((ITokenStream)input).LT(1);
				this.line = token.Line;
				this.charPositionInLine = token.CharPositionInLine;
			}
			//if (input is ITreeNodeStream)
			//{
			//  ExtractInformationFromTreeNodeStream(input);
			//}
			//else
			if (input is ICharStream)
			{
				this.c = input.LA(1);
				this.line = ((ICharStream)input).Line;
				this.charPositionInLine = ((ICharStream)input).CharPositionInLine;
			}
			else
			{
				this.c = input.LA(1);
			}
		}
示例#6
0
        /// <summary>
        /// From the input stream, predict what alternative will succeed using this
        /// DFA (representing the covering regular approximation to the underlying CFL).
        /// </summary>
        /// <param name="input">Input stream</param>
        /// <returns>Return an alternative number 1..n.  Throw an exception upon error.</returns>
        public int Predict(IIntStream input)
        {
            if (debug)
            {
                Console.Error.WriteLine("Enter DFA.predict for decision " + decisionNumber);
            }
            int mark = input.Mark(); // remember where decision started in input
            int s    = 0;            // we always start at s0

            try
            {
                while (true)
                {
                    if (debug)
                    {
                        Console.Error.WriteLine("DFA " + decisionNumber + " state " + s + " LA(1)=" + (char)input.LA(1) + "(" + input.LA(1) + "), index=" + input.Index());
                    }
                    int specialState = special[s];
                    if (specialState >= 0)
                    {
                        if (debug)
                        {
                            Console.Error.WriteLine("DFA " + decisionNumber + " state " + s + " is special state " + specialState);
                        }
                        s = specialStateTransitionHandler(this, specialState, input);
                        if (debug)
                        {
                            Console.Error.WriteLine("DFA " + decisionNumber +
                                                    " returns from special state " + specialState + " to " + s);
                        }
                        if (s == -1)
                        {
                            NoViableAlt(s, input);
                            return(0);
                        }
                        input.Consume();
                        continue;
                    }
                    if (accept[s] >= 1)
                    {
                        if (debug)
                        {
                            Console.Error.WriteLine("accept; predict " + accept[s] + " from state " + s);
                        }
                        return(accept[s]);
                    }
                    // look for a normal char transition
                    char c = (char)input.LA(1);                                 // -1 == \uFFFF, all tokens fit in 65000 space
                    if ((c >= min[s]) && (c <= max[s]))
                    {
                        int snext = transition[s][c - min[s]];                         // move to next state
                        if (snext < 0)
                        {
                            // was in range but not a normal transition
                            // must check EOT, which is like the else clause.
                            // eot[s]>=0 indicates that an EOT edge goes to another
                            // state.
                            if (eot[s] >= 0)                              // EOT Transition to accept state?
                            {
                                if (debug)
                                {
                                    Console.Error.WriteLine("EOT transition");
                                }
                                s = eot[s];
                                input.Consume();
                                // TODO: I had this as return accept[eot[s]]
                                // which assumed here that the EOT edge always
                                // went to an accept...faster to do this, but
                                // what about predicated edges coming from EOT
                                // target?
                                continue;
                            }
                            NoViableAlt(s, input);
                            return(0);
                        }
                        s = snext;
                        input.Consume();
                        continue;
                    }
                    if (eot[s] >= 0)
                    {                      // EOT Transition?
                        if (debug)
                        {
                            Console.Error.WriteLine("EOT transition");
                        }
                        s = eot[s];
                        input.Consume();
                        continue;
                    }
                    if ((c == (char)Token.EOF) && (eof[s] >= 0))
                    {                      // EOF Transition to accept state?
                        if (debug)
                        {
                            Console.Error.WriteLine("accept via EOF; predict " + accept[eof[s]] + " from " + eof[s]);
                        }
                        return(accept[eof[s]]);
                    }
                    // not in range and not EOF/EOT, must be invalid symbol
                    if (debug)
                    {
                        Console.Error.WriteLine("min[" + s + "]=" + min[s]);
                        Console.Error.WriteLine("max[" + s + "]=" + max[s]);
                        Console.Error.WriteLine("eot[" + s + "]=" + eot[s]);
                        Console.Error.WriteLine("eof[" + s + "]=" + eof[s]);
                        for (int p = 0; p < transition[s].Length; p++)
                        {
                            Console.Error.Write(transition[s][p] + " ");
                        }
                        Console.Error.WriteLine();
                    }
                    NoViableAlt(s, input);
                    return(0);
                }
            }
            finally
            {
                input.Rewind(mark);
            }
        }
示例#7
0
		/// <summary>
		/// Record whether or not this rule parsed the input at this position
		/// successfully.  Use a standard hashtable for now.
		/// </summary>
		public virtual void Memoize(IIntStream input, int ruleIndex, int ruleStartIndex)
		{
			int stopTokenIndex = state.failed ? MEMO_RULE_FAILED : input.Index() - 1;
			if (state.ruleMemo[ruleIndex] != null)
			{
				state.ruleMemo[ruleIndex][(int)ruleStartIndex] = (int)stopTokenIndex;
			}
		}
示例#8
0
		/// <summary>
		/// Has this rule already parsed input at the current index in the
		/// input stream?  Return the stop token index or MEMO_RULE_UNKNOWN.
		/// If we attempted but failed to parse properly before, return
		/// MEMO_RULE_FAILED.
		/// 
		/// This method has a side-effect: if we have seen this input for
		/// this rule and successfully parsed before, then seek ahead to
		/// 1 past the stop token matched for this rule last time.
		/// </summary>
		public virtual bool AlreadyParsedRule(IIntStream input, int ruleIndex)
		{
			int stopIndex = GetRuleMemoization(ruleIndex, input.Index());
			if (stopIndex == MEMO_RULE_UNKNOWN)
			{
				return false;
			}
			if (stopIndex == MEMO_RULE_FAILED)
			{
				state.failed = true;
			}
			else
			{
				input.Seek(stopIndex + 1); // jump to one past stop token
			}
			return true;
		}
示例#9
0
		/// <summary>
		/// Recover from an error found on the input stream.  This is
		/// for NoViableAlt and mismatched symbol exceptions.  If you enable
		/// single token insertion and deletion, this will usually not
		/// handle mismatched symbol exceptions but there could be a mismatched
		/// token that the Match() routine could not recover from.
		/// </summary>
		public virtual void Recover(IIntStream input, RecognitionException re)
		{
			if (state.lastErrorIndex == input.Index())
			{
				// uh oh, another error at same token index; must be a case
				// where LT(1) is in the recovery token set so nothing is
				// consumed; consume a single token so at least to prevent
				// an infinite loop; this is a failsafe.
				input.Consume();
			}
			state.lastErrorIndex = input.Index();
			BitSet followSet = ComputeErrorRecoverySet();
			BeginResync();
			ConsumeUntil(input, followSet);
			EndResync();
		}
示例#10
0
文件: DFA.cs 项目: Fedorm/core-master
 /// <summary>
 /// From the input stream, predict what alternative will succeed using this 
 /// DFA (representing the covering regular approximation to the underlying CFL).  
 /// </summary>
 /// <param name="input">Input stream</param>
 /// <returns>Return an alternative number 1..n.  Throw an exception upon error.</returns>
 public int Predict(IIntStream input)
 {
     if (debug)
     {
         Console.Error.WriteLine("Enter DFA.predict for decision " + decisionNumber);
     }
     int mark = input.Mark();	// remember where decision started in input
     int s = 0; // we always start at s0
     try
     {
         while (true)
         {
             if (debug)
                 Console.Error.WriteLine("DFA " + decisionNumber + " state " + s + " LA(1)=" + (char)input.LA(1) + "(" + input.LA(1) + "), index=" + input.Index());
             int specialState = special[s];
             if (specialState >= 0)
             {
                 if (debug) Console.Error.WriteLine("DFA " + decisionNumber + " state " + s + " is special state " + specialState);
                 s = specialStateTransitionHandler(this, specialState, input);
                 if (debug)
                 {
                     Console.Error.WriteLine("DFA " + decisionNumber +
                         " returns from special state " + specialState + " to " + s);
                 }
                 if (s == -1)
                 {
                     NoViableAlt(s, input);
                     return 0;
                 }
                 input.Consume();
                 continue;
             }
             if (accept[s] >= 1)
             {
                 if (debug) Console.Error.WriteLine("accept; predict " + accept[s] + " from state " + s);
                 return accept[s];
             }
             // look for a normal char transition
             char c = (char)input.LA(1);		// -1 == \uFFFF, all tokens fit in 65000 space
             if ((c >= min[s]) && (c <= max[s]))
             {
                 int snext = transition[s][c - min[s]]; // move to next state
                 if (snext < 0)
                 {
                     // was in range but not a normal transition
                     // must check EOT, which is like the else clause.
                     // eot[s]>=0 indicates that an EOT edge goes to another
                     // state.
                     if (eot[s] >= 0)  // EOT Transition to accept state?
                     {
                         if (debug)
                             Console.Error.WriteLine("EOT transition");
                         s = eot[s];
                         input.Consume();
                         // which assumed here that the EOT edge always
                         // went to an accept...faster to do this, but
                         // what about predicated edges coming from EOT
                         // target?
                         continue;
                     }
                     NoViableAlt(s, input);
                     return 0;
                 }
                 s = snext;
                 input.Consume();
                 continue;
             }
             if (eot[s] >= 0)
             {  // EOT Transition?
                 if (debug)
                     Console.Error.WriteLine("EOT transition");
                 s = eot[s];
                 input.Consume();
                 continue;
             }
             if ((c == (char)Token.EOF) && (eof[s] >= 0))
             {  // EOF Transition to accept state?
                 if (debug)
                     Console.Error.WriteLine("accept via EOF; predict " + accept[eof[s]] + " from " + eof[s]);
                 return accept[eof[s]];
             }
             // not in range and not EOF/EOT, must be invalid symbol
             if (debug)
             {
                 Console.Error.WriteLine("min[" + s + "]=" + min[s]);
                 Console.Error.WriteLine("max[" + s + "]=" + max[s]);
                 Console.Error.WriteLine("eot[" + s + "]=" + eot[s]);
                 Console.Error.WriteLine("eof[" + s + "]=" + eof[s]);
                 for (int p = 0; p < transition[s].Length; p++)
                 {
                     Console.Error.Write(transition[s][p] + " ");
                 }
                 Console.Error.WriteLine();
             }
             NoViableAlt(s, input);
             return 0;
         }
     }
     finally
     {
         input.Rewind(mark);
     }
 }