public string Execute(IList <string> inputParameters)
        {
            //Assign Values From List Of Parameters
            string statusToFilterBugFor = inputParameters[0];

            //Validations
            var statusTypeForChecking = "Status";

            inputValidator.IsNullOrEmpty(statusToFilterBugFor, statusTypeForChecking);

            businessLogicValidator.ValidateIfAnyWorkItemsExist(allTeams);

            businessLogicValidator.ValidateIfAnyBugsExist(allTeams);

            //Operations
            var isPriorityEnumConvertable = Enum.TryParse(statusToFilterBugFor, out BugStatus bugStatusToCheckFor);

            inputValidator.IsEnumConvertable(isPriorityEnumConvertable, "Status");


            var filteredBugsByStatus = allTeams.AllTeamsList.Values
                                       .SelectMany(x => x.Boards)
                                       .SelectMany(x => x.WorkItems)
                                       .Where(x => x.GetType() == typeof(Bug))
                                       .Select(workItem => (Bug)workItem)
                                       .Where(bug => bug.BugStatus == bugStatusToCheckFor)
                                       .ToList();


            StringBuilder sb = new StringBuilder();
            long          workItemCounter = 1;

            if (filteredBugsByStatus.Count == 0)
            {
                sb.AppendLine($"There are no Bugs with: {statusToFilterBugFor} Status in the app yet!");
            }
            else
            {
                sb.AppendLine($"----ALL BUGS WITH {statusToFilterBugFor} STATUS IN APPLICAITION----");
                foreach (var item in filteredBugsByStatus)
                {
                    sb.AppendLine($"{workItemCounter}. {item.GetType().Name} with name: {item.Title} ");
                    workItemCounter++;
                }
                sb.AppendLine("---------------------------------");
            }

            var resultedAllItems = sb.ToString().Trim();

            return(string.Format(resultedAllItems));
        }
示例#2
0
        public string Execute(IList <string> inputParameters)
        {
            //Assign Values From List Of Parameters
            string priorityToFilterStoryFor = inputParameters[0];

            //Validations
            var priorityTypeForChecking = "Priority";

            inputValidator.IsNullOrEmpty(priorityToFilterStoryFor, priorityTypeForChecking);

            businessLogicValidator.ValidateIfAnyWorkItemsExist(allTeams);

            businessLogicValidator.ValidateIfAnyStoriesExist(allTeams);

            //Operations
            var isStatusEnumConvertable = Enum.TryParse(priorityToFilterStoryFor, out Priority priorityToCheckFor);

            inputValidator.IsEnumConvertable(isStatusEnumConvertable, "Priority");

            var filteredStoriesByPriority = allTeams.AllTeamsList.Values
                                            .SelectMany(x => x.Boards)
                                            .SelectMany(x => x.WorkItems)
                                            .Where(x => x.GetType() == typeof(Story))
                                            .Select(workItem => (Story)workItem)
                                            .Where(story => story.Priority == priorityToCheckFor)
                                            .ToList();


            StringBuilder sb = new StringBuilder();
            long          workItemCounter = 1;

            if (filteredStoriesByPriority.Count == 0)
            {
                sb.AppendLine($"There are no Stories with: {priorityToFilterStoryFor} Status in the app yet!");
            }
            else
            {
                sb.AppendLine($"----ALL STORIES WITH {priorityToFilterStoryFor} PRIORITY IN APPLICAITION----");
                foreach (var item in filteredStoriesByPriority)
                {
                    sb.AppendLine($"{workItemCounter}. {item.GetType().Name} with name: {item.Title} ");
                    workItemCounter++;
                }
                sb.AppendLine("---------------------------------");
            }

            var resultedAllItems = sb.ToString().Trim();

            return(string.Format(resultedAllItems));
        }
示例#3
0
        public string Execute(IList <string> inputParameters)
        {
            //Assign Values
            string feedbackTitle         = inputParameters[0];
            string teamToAddFeedbackFor  = inputParameters[1];
            string boardToAddFeedbackFor = inputParameters[2];
            string feedbackRaiting       = inputParameters[3];
            string feedbackStatus        = inputParameters[4];
            var    feedbackDescription   = descriptionBuilder.BuildDescription(inputParameters, 5);

            //Validations
            var feedbackTypeForChecking = "Feedback Title";

            inputValidator.IsNullOrEmpty(feedbackTitle, feedbackTypeForChecking);

            var teamTypeForChecking = "Team Name";

            inputValidator.IsNullOrEmpty(teamToAddFeedbackFor, teamTypeForChecking);

            var boardTypeForChecking = "Board Name";

            inputValidator.IsNullOrEmpty(boardToAddFeedbackFor, boardTypeForChecking);

            inputValidator.ValdateItemTitleLength(feedbackTitle);

            inputValidator.ValdateItemDescriptionLength(feedbackDescription);

            businessLogicValidator.ValidateTeamExistance(allTeams, teamToAddFeedbackFor);

            businessLogicValidator.ValidateBoardExistanceInTeam(allTeams, boardToAddFeedbackFor, teamToAddFeedbackFor);

            businessLogicValidator.ValidateFeedbackExistanceInBoard(allTeams, boardToAddFeedbackFor, teamToAddFeedbackFor, feedbackTitle);

            var intFeedbackRating = inputValidator.ValidateRatingConversion(feedbackRaiting);

            //Operations
            var isEnumConvertable = Enum.TryParse(feedbackStatus, out FeedbackStatus feedbackStatusEnum);

            inputValidator.IsEnumConvertable(isEnumConvertable, "FeedbackStatus");

            IFeedback feedbackToAddToCollection = this.factory.CreateFeedback(feedbackTitle, feedbackDescription, intFeedbackRating, feedbackStatusEnum);

            var indexOfBoardInSelectedTeam = allTeams.AllTeamsList[teamToAddFeedbackFor].Boards.FindIndex(boardIndex => boardIndex.Name == boardToAddFeedbackFor);

            boardOperations.AddWorkitemToBoard(allTeams.AllTeamsList[teamToAddFeedbackFor].Boards[indexOfBoardInSelectedTeam], feedbackToAddToCollection);
            boardOperations.AddActivityHistoryToBoard(allTeams.AllTeamsList[teamToAddFeedbackFor].Boards[indexOfBoardInSelectedTeam], feedbackToAddToCollection);

            return(string.Format(FeedbackCreated, feedbackTitle));
        }
        public string Execute(IList <string> inputParameters)
        {
            string teamToChangeBugSeverityFor  = inputParameters[0];
            string boardToChangeBugSeverityFor = inputParameters[1];
            string bugToChangeSeverityFor      = inputParameters[2];
            string newSeverity = inputParameters[3];
            string authorOfBugSeverityChange = inputParameters[4];

            //Validations
            var bugTypeForChecking = "Bug Title";

            inputValidator.IsNullOrEmpty(bugToChangeSeverityFor, bugTypeForChecking);

            var teamTypeForChecking = "Team Name";

            inputValidator.IsNullOrEmpty(teamToChangeBugSeverityFor, teamTypeForChecking);

            var boardTypeForChecking = "Board Name";

            inputValidator.IsNullOrEmpty(boardToChangeBugSeverityFor, boardTypeForChecking);

            var severityTypeForChecking = "Severity";

            inputValidator.IsNullOrEmpty(newSeverity, severityTypeForChecking);

            var authorTypeForChecking = "Author";

            inputValidator.IsNullOrEmpty(authorOfBugSeverityChange, authorTypeForChecking);

            businessLogicValidator.ValidateTeamExistance(allTeams, teamToChangeBugSeverityFor);

            businessLogicValidator.ValidateBoardExistanceInTeam(allTeams, boardToChangeBugSeverityFor, teamToChangeBugSeverityFor);

            businessLogicValidator.ValidateNoSuchBugInBoard(allTeams, boardToChangeBugSeverityFor, teamToChangeBugSeverityFor, bugToChangeSeverityFor);

            //Operations
            var itemType = "Bug";

            var isEnumConvertable = Enum.TryParse(newSeverity, out Severity newSeverityEnum);

            inputValidator.IsEnumConvertable(isEnumConvertable, "Severity");

            var castedBugForPriorityChange = allTeams.FindBugAndCast(teamToChangeBugSeverityFor, boardToChangeBugSeverityFor, bugToChangeSeverityFor);

            bugOperations.ChangeBugSeverity(castedBugForPriorityChange, newSeverityEnum);

            var memberToAddActivityFor = allTeams.FindMemberInTeam(teamToChangeBugSeverityFor, authorOfBugSeverityChange);

            var teamToAddActivityFor = allTeams.AllTeamsList[teamToChangeBugSeverityFor];

            var bugToAddActivityFor = allTeams.FindWorkItem(teamToChangeBugSeverityFor, itemType, boardToChangeBugSeverityFor, bugToChangeSeverityFor);

            var teamToFindIn = allTeams.AllTeamsList[teamToChangeBugSeverityFor];

            var boardToAddActivityFor = allTeams.FindBoardInTeam(teamToChangeBugSeverityFor, boardToChangeBugSeverityFor);

            boardOperations.AddActivityHistoryToBoard(boardToAddActivityFor, memberToAddActivityFor, bugToAddActivityFor, newSeverity);

            memberOpertaions.AddActivityHistoryToMember(memberToAddActivityFor, bugToAddActivityFor, teamToFindIn, boardToAddActivityFor, newSeverity);

            bugOperations.AddActivityHistoryToWorkItem(bugToAddActivityFor, memberToAddActivityFor, newSeverity);

            return(string.Format(BugSeverityChanged, bugToChangeSeverityFor, newSeverityEnum));
        }
        public string Execute(IList <string> inputParameters)
        {
            string storyTitle         = inputParameters[0];
            string teamToAddStoryFor  = inputParameters[1];
            string boardToAddStoryFor = inputParameters[2];
            string storyPriority      = inputParameters[3];
            string storySize          = inputParameters[4];
            string storyStatus        = inputParameters[5];
            string storyAssignee      = inputParameters[6];
            var    storyDescription   = descriptionBuilder.BuildDescription(inputParameters, 7);

            //Validations
            var storyTypeForChecking = "Story Title";

            inputValidator.IsNullOrEmpty(storyTitle, storyTypeForChecking);

            var teamTypeForChecking = "Team Name";

            inputValidator.IsNullOrEmpty(teamToAddStoryFor, teamTypeForChecking);

            var boardTypeForChecking = "Board Name";

            inputValidator.IsNullOrEmpty(boardToAddStoryFor, boardTypeForChecking);

            inputValidator.ValdateItemTitleLength(storyTitle);

            inputValidator.ValdateItemDescriptionLength(storyDescription);

            businessLogicValidator.ValidateTeamExistance(allTeams, teamToAddStoryFor);

            businessLogicValidator.ValidateMemberExistance(allMembers, storyAssignee);

            businessLogicValidator.ValidateIfMemberNotInTeam(allTeams, teamToAddStoryFor, storyAssignee);

            businessLogicValidator.ValidateBoardExistanceInTeam(allTeams, boardToAddStoryFor, teamToAddStoryFor);

            businessLogicValidator.ValidateStoryExistanceInBoard(allTeams, boardToAddStoryFor, teamToAddStoryFor, storyTitle);

            //Operations

            var isPriorityEnumConvertable = Enum.TryParse(storyPriority, out Priority storyPriorityEnum);

            inputValidator.IsEnumConvertable(isPriorityEnumConvertable, "Priority");

            var isSizeEnumConvertable = Enum.TryParse(storySize, out Size storySizeEnum);

            inputValidator.IsEnumConvertable(isSizeEnumConvertable, "Size");

            var isStatusEnumConvertable = Enum.TryParse(storyStatus, out StoryStatus storyStatusEnum);

            inputValidator.IsEnumConvertable(isStatusEnumConvertable, "Status");

            IStory storyToAddToCollection = this.factory.CreateStory(storyTitle, storyDescription, storyPriorityEnum, storySizeEnum, storyStatusEnum, allMembers.AllMembersList[storyAssignee]);

            var indexOfBoardInSelectedTeam = allTeams.AllTeamsList[teamToAddStoryFor].Boards.FindIndex(boardIndex => boardIndex.Name == boardToAddStoryFor);

            boardOperations.AddWorkitemToBoard(allTeams.AllTeamsList[teamToAddStoryFor].Boards[indexOfBoardInSelectedTeam], storyToAddToCollection);

            var memberToPutHistoryFor = allTeams.AllTeamsList[teamToAddStoryFor].Members.First(member => member.Name == storyAssignee);

            memberOpertaions.AddWorkItemIdToMember(memberToPutHistoryFor, storyToAddToCollection.Id);

            var boardToPutHistoryFor = allTeams.AllTeamsList[teamToAddStoryFor].Boards[indexOfBoardInSelectedTeam];
            var teamToPutHistoryFor  = allTeams.AllTeamsList[teamToAddStoryFor];

            boardOperations.AddActivityHistoryToBoard(allTeams.AllTeamsList[teamToAddStoryFor].Boards[indexOfBoardInSelectedTeam], memberToPutHistoryFor, storyToAddToCollection);

            memberOpertaions.AddActivityHistoryToMember(memberToPutHistoryFor, storyToAddToCollection, teamToPutHistoryFor, boardToPutHistoryFor);

            return(string.Format(StoryCreated, storyTitle));
        }
示例#6
0
        public string Execute(IList <string> inputParameters)
        {
            string teamToChangeStoryStatusFor  = inputParameters[0];
            string boardToChangeStoryStatusFor = inputParameters[1];
            string storyToChangeStatusFor      = inputParameters[2];
            string newStoryStatus            = inputParameters[3];
            string authorOfStoryStatusChange = inputParameters[4];

            //Validations
            var storyTypeForChecking = "Story Title";

            inputValidator.IsNullOrEmpty(storyToChangeStatusFor, storyTypeForChecking);

            var teamTypeForChecking = "Team Name";

            inputValidator.IsNullOrEmpty(teamToChangeStoryStatusFor, teamTypeForChecking);

            var boardTypeForChecking = "Board Name";

            inputValidator.IsNullOrEmpty(boardToChangeStoryStatusFor, boardTypeForChecking);

            var statusTypeForChecking = "Status";

            inputValidator.IsNullOrEmpty(newStoryStatus, statusTypeForChecking);

            var authorTypeForChecking = "Author";

            inputValidator.IsNullOrEmpty(authorOfStoryStatusChange, authorTypeForChecking);

            businessLogicValidator.ValidateTeamExistance(allTeams, teamToChangeStoryStatusFor);

            businessLogicValidator.ValidateBoardExistanceInTeam(allTeams, boardToChangeStoryStatusFor, teamToChangeStoryStatusFor);

            businessLogicValidator.ValidateNoSuchStoryInBoard(allTeams, boardToChangeStoryStatusFor, teamToChangeStoryStatusFor, storyToChangeStatusFor);


            //Operations
            var itemType = "Story";

            var isEnumConvertable = Enum.TryParse(newStoryStatus, out StoryStatus newStatusEnum);

            inputValidator.IsEnumConvertable(isEnumConvertable, "Status");

            var castedStoryForStatusChange = allTeams.FindStoryAndCast(teamToChangeStoryStatusFor, boardToChangeStoryStatusFor, storyToChangeStatusFor);

            storyOperations.ChangeStoryStatus(castedStoryForStatusChange, newStatusEnum);

            var memberToAddActivityFor = allTeams.FindMemberInTeam(teamToChangeStoryStatusFor, authorOfStoryStatusChange);

            var teamToAddActivityFor = allTeams.AllTeamsList[teamToChangeStoryStatusFor];

            var storyToAddActivityFor = allTeams.FindWorkItem(teamToChangeStoryStatusFor, itemType, boardToChangeStoryStatusFor, storyToChangeStatusFor);

            var teamToFindIn = allTeams.AllTeamsList[teamToChangeStoryStatusFor];

            var boardToAddActivityFor = allTeams.FindBoardInTeam(teamToChangeStoryStatusFor, boardToChangeStoryStatusFor);

            boardOperations.AddActivityHistoryToBoard(boardToAddActivityFor, memberToAddActivityFor, storyToAddActivityFor, newStoryStatus);

            memberOpertaions.AddActivityHistoryToMember(memberToAddActivityFor, storyToAddActivityFor, teamToFindIn, boardToAddActivityFor, newStoryStatus);

            storyOperations.AddActivityHistoryToWorkItem(storyToAddActivityFor, memberToAddActivityFor, newStoryStatus);

            return(string.Format(StoryStatusChanged, storyToChangeStatusFor, newStatusEnum));
        }
示例#7
0
        public string Execute(IList <string> inputParameters)
        {
            string bugTitle         = inputParameters[0];
            string teamToAddBugFor  = inputParameters[1];
            string boardToAddBugFor = inputParameters[2];
            string bugPriority      = inputParameters[3];
            string bugSeverity      = inputParameters[4];
            string bugAssignee      = inputParameters[5];

            IList <string> bugStepsToReproduce = stepsToReproduceBuilder.BuildStepsToReproduce(inputParameters, "!Steps");

            var bugDescription = descriptionBuilder.BuildDescription(inputParameters, "!Steps");

            //Validations
            var bugTypeForChecking = "Bug Title";

            inputValidator.IsNullOrEmpty(bugTitle, bugTypeForChecking);

            var teamTypeForChecking = "Team Name";

            inputValidator.IsNullOrEmpty(teamToAddBugFor, teamTypeForChecking);

            var boardTypeForChecking = "Board Name";

            inputValidator.IsNullOrEmpty(boardToAddBugFor, boardTypeForChecking);

            inputValidator.ValdateItemTitleLength(bugTitle);

            inputValidator.ValdateItemDescriptionLength(bugDescription);

            businessLogicValidator.ValidateTeamExistance(allTeams, teamToAddBugFor);

            businessLogicValidator.ValidateMemberExistance(allMembers, bugAssignee);

            businessLogicValidator.ValidateIfMemberNotInTeam(allTeams, teamToAddBugFor, bugAssignee);

            businessLogicValidator.ValidateBugExistanceInBoard(allTeams, boardToAddBugFor, teamToAddBugFor, bugTitle);

            //Operations
            var isPriorityEnumConvertable = Enum.TryParse(bugPriority, out Priority bugPriorityEnum);

            inputValidator.IsEnumConvertable(isPriorityEnumConvertable, "Priority");

            var isSeverityEnumConvertable = Enum.TryParse(bugSeverity, out Severity bugSeverityEnum);

            inputValidator.IsEnumConvertable(isSeverityEnumConvertable, "Severity");

            IBug bugToAddToCollection = this.factory.CreateBug(bugTitle, bugPriorityEnum, bugSeverityEnum, allMembers.AllMembersList[bugAssignee], bugStepsToReproduce, bugDescription);

            var indexOfBoardInSelectedTeam = allTeams.AllTeamsList[teamToAddBugFor].Boards.FindIndex(boardIndex => boardIndex.Name == boardToAddBugFor);

            boardOperations.AddWorkitemToBoard(allTeams.AllTeamsList[teamToAddBugFor].Boards[indexOfBoardInSelectedTeam], bugToAddToCollection);

            var memberToTrackActivityFor = allTeams.AllTeamsList[teamToAddBugFor].Members.First(member => member.Name == bugAssignee);

            memberOpertaions.AddWorkItemIdToMember(memberToTrackActivityFor, bugToAddToCollection.Id);

            var boardToPutHistoryFor = allTeams.AllTeamsList[teamToAddBugFor].Boards[indexOfBoardInSelectedTeam];
            var teamToPutHistoryFor  = allTeams.AllTeamsList[teamToAddBugFor];

            boardOperations.AddActivityHistoryToBoard(allTeams.AllTeamsList[teamToAddBugFor].Boards[indexOfBoardInSelectedTeam], memberToTrackActivityFor, bugToAddToCollection);
            memberOpertaions.AddActivityHistoryToMember(memberToTrackActivityFor, bugToAddToCollection, teamToPutHistoryFor, boardToPutHistoryFor);

            return(string.Format(BugCreated, bugTitle));
        }