protected override void Update(GameTime gameTime) { if (this.IsActive) { if (_wasInactive) { _inputHandler.InitiateInput(); } _wasInactive = false; _inputHandler.HandleInput(_playerCommandQueue); } else { _wasInactive = true; } while (_playerCommandQueue.Count > 0) { _playerCommandQueue.Dequeue().Execute(_playerOne, (float)gameTime.ElapsedGameTime.TotalSeconds); } if (_playerOne.HasFullscreen() != _graphicsDeviceManager.IsFullScreen) { _graphicsDeviceManager.ToggleFullScreen(); _graphicsDeviceManager.ApplyChanges(); } if (_playerOne.HasQuit() || Keyboard.GetState().IsKeyDown(Keys.Escape) || GamePad.GetState(0).IsButtonDown(Buttons.Start)) { Exit(); } base.Update(gameTime); }