public void SetCallbacks(IInputActions instance) { if (m_Wrapper.m_InputActionsCallbackInterface != null) { @Directional.started -= m_Wrapper.m_InputActionsCallbackInterface.OnDirectional; @Directional.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnDirectional; @Directional.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnDirectional; @Primary.started -= m_Wrapper.m_InputActionsCallbackInterface.OnPrimary; @Primary.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnPrimary; @Primary.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnPrimary; @Secondary.started -= m_Wrapper.m_InputActionsCallbackInterface.OnSecondary; @Secondary.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnSecondary; @Secondary.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnSecondary; } m_Wrapper.m_InputActionsCallbackInterface = instance; if (instance != null) { @Directional.started += instance.OnDirectional; @Directional.performed += instance.OnDirectional; @Directional.canceled += instance.OnDirectional; @Primary.started += instance.OnPrimary; @Primary.performed += instance.OnPrimary; @Primary.canceled += instance.OnPrimary; @Secondary.started += instance.OnSecondary; @Secondary.performed += instance.OnSecondary; @Secondary.canceled += instance.OnSecondary; } }
private void Start() { mainCamera = Camera.main; sunRoot = GameObject.FindGameObjectWithTag(Constants.SUN_TAG).transform; inputActions = GetComponent <IInputActions>(); }
public void SetCallbacks(IInputActions instance) { if (m_Wrapper.m_InputActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_InputActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnMove; @Look.started -= m_Wrapper.m_InputActionsCallbackInterface.OnLook; @Look.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnLook; @Look.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnLook; @Attack.started -= m_Wrapper.m_InputActionsCallbackInterface.OnAttack; @Attack.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnAttack; @Attack.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnAttack; @Hide.started -= m_Wrapper.m_InputActionsCallbackInterface.OnHide; @Hide.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnHide; @Hide.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnHide; @Newaction2.started -= m_Wrapper.m_InputActionsCallbackInterface.OnNewaction2; @Newaction2.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnNewaction2; @Newaction2.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnNewaction2; @Interact.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInteract; @Interact.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInteract; @Interact.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnInteract; @Throw.started -= m_Wrapper.m_InputActionsCallbackInterface.OnThrow; @Throw.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnThrow; @Throw.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnThrow; } m_Wrapper.m_InputActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; @Hide.started += instance.OnHide; @Hide.performed += instance.OnHide; @Hide.canceled += instance.OnHide; @Newaction2.started += instance.OnNewaction2; @Newaction2.performed += instance.OnNewaction2; @Newaction2.canceled += instance.OnNewaction2; @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; @Throw.started += instance.OnThrow; @Throw.performed += instance.OnThrow; @Throw.canceled += instance.OnThrow; } }
private void Start() { inputActions = GetComponent <IInputActions>(); selectRocket = GetComponent <ISelectRocket>(); updateFireTimer = new UpdateTimer(3, false); updateSensorTimer = new UpdateTimer(5, false); selectRocket.SelectRocket(0); overlapColliders = Physics.OverlapSphere(transform.position, aiRadius, 1 << LayerMask.NameToLayer(Constants.PLANET_LAYER)); this.cameraMain = Camera.main; }
public void SetCallbacks(IInputActions instance) { if (m_Wrapper.m_InputActionsCallbackInterface != null) { RightGrip.started -= m_Wrapper.m_InputActionsCallbackInterface.OnRightGrip; RightGrip.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnRightGrip; RightGrip.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnRightGrip; LeftGrip.started -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftGrip; LeftGrip.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftGrip; LeftGrip.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftGrip; LeftPosition.started -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftPosition; LeftPosition.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftPosition; LeftPosition.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftPosition; LeftRotation.started -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftRotation; LeftRotation.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftRotation; LeftRotation.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnLeftRotation; RightPosition.started -= m_Wrapper.m_InputActionsCallbackInterface.OnRightPosition; RightPosition.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnRightPosition; RightPosition.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnRightPosition; RightRotation.started -= m_Wrapper.m_InputActionsCallbackInterface.OnRightRotation; RightRotation.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnRightRotation; RightRotation.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnRightRotation; } m_Wrapper.m_InputActionsCallbackInterface = instance; if (instance != null) { RightGrip.started += instance.OnRightGrip; RightGrip.performed += instance.OnRightGrip; RightGrip.canceled += instance.OnRightGrip; LeftGrip.started += instance.OnLeftGrip; LeftGrip.performed += instance.OnLeftGrip; LeftGrip.canceled += instance.OnLeftGrip; LeftPosition.started += instance.OnLeftPosition; LeftPosition.performed += instance.OnLeftPosition; LeftPosition.canceled += instance.OnLeftPosition; LeftRotation.started += instance.OnLeftRotation; LeftRotation.performed += instance.OnLeftRotation; LeftRotation.canceled += instance.OnLeftRotation; RightPosition.started += instance.OnRightPosition; RightPosition.performed += instance.OnRightPosition; RightPosition.canceled += instance.OnRightPosition; RightRotation.started += instance.OnRightRotation; RightRotation.performed += instance.OnRightRotation; RightRotation.canceled += instance.OnRightRotation; } }
public void SetCallbacks(IInputActions instance) { if (m_Wrapper.m_InputActionsCallbackInterface != null) { @Movement.started -= m_Wrapper.m_InputActionsCallbackInterface.OnMovement; @Movement.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnMovement; @Movement.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnMovement; @Jump.started -= m_Wrapper.m_InputActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_InputActionsCallbackInterface.OnJump; } m_Wrapper.m_InputActionsCallbackInterface = instance; if (instance != null) { @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; } }
public void SetCallbacks(IInputActions instance) { if (m_Wrapper.m_InputActionsCallbackInterface != null) { position.started -= m_Wrapper.m_InputActionsCallbackInterface.OnPosition; position.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnPosition; position.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnPosition; input_forward.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_forward; input_forward.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_forward; input_forward.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_forward; input_back.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_back; input_back.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_back; input_back.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_back; input_right.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_right; input_right.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_right; input_right.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_right; input_left.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_left; input_left.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_left; input_left.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_left; input_func00.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func00; input_func00.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func00; input_func00.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func00; input_func01.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func01; input_func01.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func01; input_func01.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func01; input_func02.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func02; input_func02.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func02; input_func02.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func02; input_func03.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func03; input_func03.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func03; input_func03.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func03; input_func04.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func04; input_func04.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func04; input_func04.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func04; input_func05.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func05; input_func05.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func05; input_func05.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func05; input_func06.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func06; input_func06.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func06; input_func06.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func06; input_func07.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func07; input_func07.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func07; input_func07.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func07; input_func08.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func08; input_func08.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func08; input_func08.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func08; input_func09.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func09; input_func09.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func09; input_func09.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func09; input_func10.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func10; input_func10.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func10; input_func10.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func10; input_func11.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func11; input_func11.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func11; input_func11.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func11; input_func12.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func12; input_func12.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func12; input_func12.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func12; input_func13.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func13; input_func13.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func13; input_func13.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func13; input_func14.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func14; input_func14.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func14; input_func14.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func14; input_func15.started -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func15; input_func15.performed -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func15; input_func15.cancelled -= m_Wrapper.m_InputActionsCallbackInterface.OnInput_func15; } m_Wrapper.m_InputActionsCallbackInterface = instance; if (instance != null) { position.started += instance.OnPosition; position.performed += instance.OnPosition; position.cancelled += instance.OnPosition; input_forward.started += instance.OnInput_forward; input_forward.performed += instance.OnInput_forward; input_forward.cancelled += instance.OnInput_forward; input_back.started += instance.OnInput_back; input_back.performed += instance.OnInput_back; input_back.cancelled += instance.OnInput_back; input_right.started += instance.OnInput_right; input_right.performed += instance.OnInput_right; input_right.cancelled += instance.OnInput_right; input_left.started += instance.OnInput_left; input_left.performed += instance.OnInput_left; input_left.cancelled += instance.OnInput_left; input_func00.started += instance.OnInput_func00; input_func00.performed += instance.OnInput_func00; input_func00.cancelled += instance.OnInput_func00; input_func01.started += instance.OnInput_func01; input_func01.performed += instance.OnInput_func01; input_func01.cancelled += instance.OnInput_func01; input_func02.started += instance.OnInput_func02; input_func02.performed += instance.OnInput_func02; input_func02.cancelled += instance.OnInput_func02; input_func03.started += instance.OnInput_func03; input_func03.performed += instance.OnInput_func03; input_func03.cancelled += instance.OnInput_func03; input_func04.started += instance.OnInput_func04; input_func04.performed += instance.OnInput_func04; input_func04.cancelled += instance.OnInput_func04; input_func05.started += instance.OnInput_func05; input_func05.performed += instance.OnInput_func05; input_func05.cancelled += instance.OnInput_func05; input_func06.started += instance.OnInput_func06; input_func06.performed += instance.OnInput_func06; input_func06.cancelled += instance.OnInput_func06; input_func07.started += instance.OnInput_func07; input_func07.performed += instance.OnInput_func07; input_func07.cancelled += instance.OnInput_func07; input_func08.started += instance.OnInput_func08; input_func08.performed += instance.OnInput_func08; input_func08.cancelled += instance.OnInput_func08; input_func09.started += instance.OnInput_func09; input_func09.performed += instance.OnInput_func09; input_func09.cancelled += instance.OnInput_func09; input_func10.started += instance.OnInput_func10; input_func10.performed += instance.OnInput_func10; input_func10.cancelled += instance.OnInput_func10; input_func11.started += instance.OnInput_func11; input_func11.performed += instance.OnInput_func11; input_func11.cancelled += instance.OnInput_func11; input_func12.started += instance.OnInput_func12; input_func12.performed += instance.OnInput_func12; input_func12.cancelled += instance.OnInput_func12; input_func13.started += instance.OnInput_func13; input_func13.performed += instance.OnInput_func13; input_func13.cancelled += instance.OnInput_func13; input_func14.started += instance.OnInput_func14; input_func14.performed += instance.OnInput_func14; input_func14.cancelled += instance.OnInput_func14; input_func15.started += instance.OnInput_func15; input_func15.performed += instance.OnInput_func15; input_func15.cancelled += instance.OnInput_func15; } }