public override void InitContent(IInitContentContext context) { base.InitContent(context); weapon = context.Load <Texture2D>(WeaponAssetName); CenterOffset = new Vector2(Settings.CenterOffsetX ?? weapon.Width / 2, Settings.CenterOffsetY ?? weapon.Height / 2); Size = weapon.Bounds.Size; }
public override void InitContent(IInitContentContext context) { foreach (var enemySet in Sets) { enemySet.InitContent(context); } base.InitContent(context); }
public override void InitContent(IInitContentContext context) { initContentContext = context; foreach (var wp in WeaponPods) { wp.InitContent(context); } foreach (var wave in Waves) { wave.InitContent(context); } background = context.Load <Texture2D>(Assets.Scenes.GetAbsolute(settings.Background)); Size = background.Bounds.Size; float scale = (float)WindowSize.Y / background.Bounds.Size.Y; Scale = new Vector2(scale, scale); Transformation = Matrix.CreateScale(scale); base.InitContent(context); }
public override void InitContent(IInitContentContext context) { texture = context.Load <Texture2D>("WeaponPlaceholder"); MouseHoverColorTransition = Globals.ObjectPool.GetObject <ColorTransitionAction>().WithStartColor(Color.White); base.InitContent(context); }
public override void InitContent(IInitContentContext context) { PreviousScene?.InitContent(context); CurrentScene.InitContent(context); base.InitContent(context); }
public static void Init(IInitContentContext context) { Default = new GlobalContent(context); }
protected GlobalContent(IInitContentContext context) { HudFont = context.Load <SpriteFont>("Fonts/Hud"); }
public override void InitContent(IInitContentContext context) { texture = context.Load <Texture2D>(@"Enemies\Walker"); OffsetToCenter = new Vector2(texture.Width / 2.0f, texture.Height / 2.0f); base.InitContent(context); }
public override void InitContent(IInitContentContext context) { image = context.Load <Texture2D>(Assets.Weapons.FromSettings(WeaponSettings)); descriptionFont = context.Load <SpriteFont>(Assets.Fonts.WeaponDescriptionFont); base.InitContent(context); }
public override void InitContent(IInitContentContext context) { CurrentScene.InitContent(context); base.InitContent(context); }
public override void InitContent(IInitContentContext context) { enemyTemplate.InitContent(context); base.InitContent(context); }
public virtual void InitContent(IInitContentContext context) { }