/// <summary> Конструктор с кошелем игрока </summary> public Happy(IPlayer player, IInfoSoft soft) : base() { _wallet = player; _soft = soft; _happy = player; _states = player; _score = player; }
public Events(IDateTimerEvent timer, IPlayer player, IOtherSoftChange softChange, IInfoSoft soft, IInfoComputer infoComputer) : base() { _wallet = player; _score = player; _otherSoftChange = softChange; _infoSoft = soft; _infoComputer = infoComputer; timer.NextDayEvent += DayUpdate; }