private void _AttachHit(IIndividual target, HitForce hit_force) { if (_Attacked.Contains(target.Id) == false) { _Attacked.Add(target.Id); if (_Caster.HasHit() && _HitNextsEvent != null) { _HitNextsEvent(_Caster.Data.HitNexts); } target.AttachHit(_Player.Id, hit_force); } }
private void _AttachHit(IIndividual target, HitForce hit_force) { if (_Attacked.Contains(target.Id) == false) { _Attacked.Add(target.Id); if (_Caster.HasHit() && _HitNextsEvent !=null) _HitNextsEvent(_Caster.Data.HitNexts); target.AttachHit(_Player.Id , hit_force); } }