private YieldSummary GetMultiplier(ICity city) { var owningCivilization = CityPossessionCanon.GetOwnerOfPossession(city); return(YieldSummary.Ones + IncomeModifierLogic.GetYieldMultipliersForCity(city) + IncomeModifierLogic.GetYieldMultipliersForCivilization(owningCivilization)); }
public YieldSummary GetYieldOfCityCenter(ICity city) { YieldSummary centerYield = CityConfig.CityCenterBaseYield; centerYield += new YieldSummary(science: 1) * city.Population; centerYield += CityModifiers.BonusYield.GetValueForCity(city); if (UnitGarrisonLogic.IsCityGarrisoned(city)) { centerYield += CityModifiers.GarrisonedYield.GetValueForCity(city); } var cityMultipliers = IncomeModifierLogic.GetYieldMultipliersForCity(city); var civMultipliers = IncomeModifierLogic.GetYieldMultipliersForCivilization(CityPossessionCanon.GetOwnerOfPossession(city)); centerYield *= (YieldSummary.Ones + cityMultipliers + civMultipliers); return(centerYield); }