public void Configure(NetworkServicesConfig config) { if (clubPenguinClient != null) { clubPenguinClient.Destroy(); } clubPenguinClient = new ClubPenguinClient(monoBehaviour, config.CPAPIServicehost, config.CPAPIClientToken, config.ClientApiVersion, config.CPGameServerZone, !offlineMode && config.CPGameServerEncrypted, config.CPGameServerDebug, config.CPLagMonitoring, config.CPGameServerLatencyWindowSize, config.CPWebServiceLatencyWindowSize, config.CPMonitoringServicehost, config.CPWebsiteAPIServicehost, offlineMode); currentConfig = config; worldService = new WorldService(); worldService.Initialize(clubPenguinClient); playerStateService = new PlayerStateService(); playerStateService.Initialize(clubPenguinClient); chatService = new ChatService(); chatService.Initialize(clubPenguinClient); playerActionService = new PlayerActionService(); playerActionService.Initialize(clubPenguinClient); iglooService = new IglooService(); iglooService.Initialize(clubPenguinClient); inventoryService = new InventoryService(); inventoryService.Initialize(clubPenguinClient); breadcrumbService = new BreadcrumbService(); breadcrumbService.Initialize(clubPenguinClient); savedOutfitService = new SavedOutfitService(); savedOutfitService.Initialize(clubPenguinClient); prototypeService = new PrototypeService(); prototypeService.Initialize(clubPenguinClient); questService = new QuestService(); questService.Initialize(clubPenguinClient); consumableService = new ConsumableService(); consumableService.Initialize(clubPenguinClient); friendsService = new FriendsService(); friendsService.Initialize(clubPenguinClient); rewardService = new RewardService(); rewardService.Initialize(clubPenguinClient); taskService = new TaskNetworkService(); taskService.Initialize(clubPenguinClient); minigameService = new MinigameService(); minigameService.Initialize(clubPenguinClient); iapService = new IAPService(); iapService.Initialize(clubPenguinClient); tutorialService = new TutorialService(); tutorialService.Initialize(clubPenguinClient); moderationService = new ModerationService(); moderationService.Initialize(clubPenguinClient); disneyStoreService = new DisneyStoreService(); disneyStoreService.Initialize(clubPenguinClient); newsfeedService = new NewsfeedService(); newsfeedService.Initialize(clubPenguinClient); catalogService = new CatalogService(); catalogService.Initialize(clubPenguinClient); partyGameService = new PartyGameService(); partyGameService.Initialize(clubPenguinClient); scheduledEventService = new ScheduledEventService(); scheduledEventService.Initialize(clubPenguinClient); diagnosticsService = new DiagnosticsService(); diagnosticsService.Initialize(clubPenguinClient); captchaService = new CaptchaService(); captchaService.Initialize(clubPenguinClient); }
private void Awake() { layoutManager = Service.Get <SceneLayoutDataManager>(); syncService = Service.Get <SceneLayoutSyncService>(); iglooService = Service.Get <INetworkServicesManager>().IglooService; eventChannel = new EventChannel(Service.Get <EventDispatcher>()); savedIgloosListener = Service.Get <CPDataEntityCollection>().When <SavedIgloosMetaData>(Service.Get <CPDataEntityCollection>().LocalPlayerHandle, onSavedIgloosMetaData); }
public IglooUpdateAndPublish(IIglooService iglooService, IIglooUpdateAndPublishErrorHandler errorHandler, long layoutId, IglooVisibility?visibility, MutableSceneLayout sceneLayout) { this.iglooService = iglooService; this.errorHandler = errorHandler; this.layoutId = layoutId; this.visibility = visibility; this.sceneLayout = sceneLayout; eventChannel = new EventChannel(Service.Get <EventDispatcher>()); }
private void Awake() { iglooPropertiesCards = new Dictionary <long, IglooPropertiesCard>(); progressionData = new List <IglooSlotProgressionData>(); iglooCreateButtonList = new List <IglooCreateButton>(); eventDispatcher = Service.Get <EventDispatcher>(); dataEntityCollection = Service.Get <CPDataEntityCollection>(); iglooService = Service.Get <INetworkServicesManager>().IglooService; progressionService = Service.Get <ProgressionService>(); stateController = ClubPenguin.Core.SceneRefs.Get <IglooUIStateController>(); igloosCount = 3; createButtonCount = 3; }