public void LoadResources(Direct3DDevice9 device) { if (device == null || Texture != null) { return; } using (var stream = m_iconDesc.GetImageStream()) { Texture = D3DX9.CreateTextureFromStream(device, stream); } }
public void LoadResources(Device device) { if (device == null || Texture != null) { return; } using (var stream = m_iconDesc.GetImageStream()) { Texture = TextureLoader.FromStream(device, stream); } }