public HouseMenuHandler(IHouseManager houseManager, IPlayerInfoManager playerInfoManager, IVehicleInfoManager vehicleInfoManager, IVehicleManager vehicleManager) { _houseManager = houseManager; _playerInfoManager = playerInfoManager; _vehicleInfoManager = vehicleInfoManager; _vehicleManager = vehicleManager; }
public VehicleShowroomMenuHandler(IVehiclesProvider vehiclesProvider, IVehicleInfoManager vehicleInfoManager, IPlayerInfoManager playerInfoManager, IHouseManager houseManager, IClanManager clanManager) { _vehiclesProvider = vehiclesProvider; _vehicleInfoManager = vehicleInfoManager; _playerInfoManager = playerInfoManager; _houseManager = houseManager; _clanManager = clanManager; }
public HouseController( IUserManager userManager, IHouseManager houseManager, IResidentialManager residentialManager, IStringLocalizer <SharedResource> localizer) { _localizer = localizer; _userManager = userManager; _houseManager = houseManager; _residentialManager = residentialManager; }
public WorldInitializer( IHouseManager houseManager, IInventoryManager inventoryManager, IClanManager clanManager, IPhoneManager phoneManager, IInterfaceManager[] interfaceManagers, INpc[] npcs, IMenu[] menus, Place[] places, IScheduler[] schedulers, ClanQuest[] clanQuests) { _houseManager = houseManager; _inventoryManager = inventoryManager; _interfaceManagers = interfaceManagers; _clanManager = clanManager; _phoneManager = phoneManager; _npcs = npcs; _menus = menus; _places = places; _schedulers = schedulers; _clanQuests = clanQuests; }
public PlayerActionsMenuHandler(IPlayerInfoManager playerInfoManager, IHouseManager houseManager) { _playerInfoManager = playerInfoManager; _houseManager = houseManager; }
public HouseController(IHouseManager houseManager, IMapper mapper) { _houseManager = houseManager; _mapper = mapper; }
public HouseController(ILogger <HomeController> logger, IHouseManager houseManager, IOwnerManager ownerManager) { _logger = logger; _houseManager = houseManager; _ownerManager = ownerManager; }