示例#1
0
 private void Update()
 {
     if (this._previews.Count > 0)
     {
         for (int i = this._previews.Count - 1; i >= 0; i--)
         {
             this._holes[i]._size      = this._holeSize;
             this._holes[i]._yRotation = base.transform.rotation.eulerAngles.y;
             this._holes[i]._position  = base.transform.position;
             IHoleStructure holeStructure = this._previews[i];
             if (!((MonoBehaviour)holeStructure).enabled)
             {
                 holeStructure.CreateStructure(false);
                 if (!this._holes[i]._used)
                 {
                     UnityEngine.Object.Destroy((this._previews[i] as MonoBehaviour).gameObject);
                     this._holes[i] = null;
                     this._holes.RemoveAt(i);
                     this._previews.RemoveAt(i);
                     this._targets.RemoveAt(i);
                     base.enabled = false;
                 }
             }
         }
         this.CheckCanPlace();
     }
 }
示例#2
0
		private bool TryRemoveTarget(PrefabIdentifier pi, Collider other)
		{
			if (pi)
			{
				IHoleStructure holeStructure = (IHoleStructure)pi.GetComponent(typeof(IHoleStructure));
				if (holeStructure != null)
				{
					Collider component = base.GetComponent<Collider>();
					if (this._targets.Contains(holeStructure) && (other.bounds.max.y < component.bounds.min.y || other.bounds.min.y > component.bounds.max.y))
					{
						int index = this._targets.IndexOf(holeStructure);
						UnityEngine.Object.Destroy((this._previews[index] as MonoBehaviour).gameObject);
						this._targets[index].RemoveHole(this._holes[index]);
						this._holes[index] = null;
						this._holes.RemoveAt(index);
						this._previews.RemoveAt(index);
						this._targets.RemoveAt(index);
						this.CheckCanPlace();
						return true;
					}
				}
				else
				{
					BuildingBlueprint blueprintByPrefabId = Prefabs.Instance.Constructions.GetBlueprintByPrefabId(pi.ClassId);
					FloorHoleArchitect.DestroyTarget destroyTarget;
					if (blueprintByPrefabId != null && this._destroyTargets.TryGetValue(pi.gameObject, out destroyTarget))
					{
						if (destroyTarget._colliders.Contains(other))
						{
							destroyTarget._colliders.Remove(other);
						}
						if (destroyTarget._colliders.Count == 0)
						{
							UnityEngine.Object.Destroy(destroyTarget._ghost);
							this._destroyTargets.Remove(pi.gameObject);
							return true;
						}
						this.CheckCanPlace();
					}
				}
			}
			return false;
		}
示例#3
0
        private void OnTriggerExit(Collider other)
        {
            PrefabIdentifier componentInParent = other.GetComponentInParent <PrefabIdentifier>();

            if (componentInParent)
            {
                IHoleStructure holeStructure = (IHoleStructure)componentInParent.GetComponent(typeof(IHoleStructure));
                Collider       component     = base.GetComponent <Collider>();
                if (holeStructure != null && this._targets.Contains(holeStructure) && (other.bounds.max.y < component.bounds.min.y || other.bounds.min.y > component.bounds.max.y))
                {
                    int index = this._targets.IndexOf(holeStructure);
                    UnityEngine.Object.Destroy((this._previews[index] as MonoBehaviour).gameObject);
                    this._targets[index].RemoveHole(this._holes[index]);
                    this._holes[index] = null;
                    this._holes.RemoveAt(index);
                    this._previews.RemoveAt(index);
                    this._targets.RemoveAt(index);
                    this.CheckCanPlace();
                }
            }
        }
示例#4
0
        private void OnTriggerEnter(Collider other)
        {
            PrefabIdentifier componentInParent = other.GetComponentInParent <PrefabIdentifier>();

            if (componentInParent)
            {
                IHoleStructure holeStructure = (IHoleStructure)componentInParent.GetComponent(typeof(IHoleStructure));
                if (holeStructure != null && !this._targets.Contains(holeStructure))
                {
                    Hole item;
                    if (holeStructure is FloorArchitect)
                    {
                        FloorArchitect floorArchitect = UnityEngine.Object.Instantiate <FloorArchitect>(this._previewFloor);
                        (holeStructure as FloorArchitect).OnBuilt(floorArchitect.gameObject);
                        floorArchitect._wasBuilt = false;
                        this._previews.Add(floorArchitect);
                        item = floorArchitect.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize);
                    }
                    else
                    {
                        if (!(holeStructure is RoofArchitect))
                        {
                            Debug.LogError("Trying to cut IHS '" + componentInParent.name + "' which isn't roof or floor. Please report this to guillaume.");
                            return;
                        }
                        RoofArchitect roofArchitect = UnityEngine.Object.Instantiate <RoofArchitect>(this._previewRoof);
                        (holeStructure as RoofArchitect).OnBuilt(roofArchitect.gameObject);
                        roofArchitect._wasBuilt = false;
                        this._previews.Add(roofArchitect);
                        item = roofArchitect.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize);
                    }
                    this._targets.Add(holeStructure);
                    this._holes.Add(item);
                    base.enabled = true;
                    this.CheckCanPlace();
                }
            }
        }
示例#5
0
		private bool TryAddTarget(PrefabIdentifier pi, Collider c)
		{
			if (pi)
			{
				IHoleStructure holeStructure = (IHoleStructure)pi.GetComponent(typeof(IHoleStructure));
				if (holeStructure != null)
				{
					if (!this._targets.Contains(holeStructure) && holeStructure.HoleCount < 20)
					{
						Hole item;
						if (holeStructure is FloorArchitect)
						{
							if (!this._previewFloor || !(holeStructure as FloorArchitect).WasBuilt)
							{
								return false;
							}
							FloorArchitect floorArchitect = holeStructure as FloorArchitect;
							FloorArchitect floorArchitect2 = UnityEngine.Object.Instantiate<FloorArchitect>(this._previewFloor, floorArchitect.transform.position, floorArchitect.transform.rotation);
							floorArchitect.OnBuilt(floorArchitect2.gameObject);
							floorArchitect2._wasBuilt = false;
							this._previews.Add(floorArchitect2);
							item = floorArchitect2.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize);
						}
						else if (holeStructure is RoofArchitect)
						{
							if (!this._previewRoof || !(holeStructure as RoofArchitect).WasBuilt)
							{
								return false;
							}
							RoofArchitect roofArchitect = holeStructure as RoofArchitect;
							RoofArchitect roofArchitect2 = UnityEngine.Object.Instantiate<RoofArchitect>(this._previewRoof, roofArchitect.transform.position, roofArchitect.transform.rotation);
							roofArchitect.OnBuilt(roofArchitect2.gameObject);
							roofArchitect2._wasBuilt = false;
							this._previews.Add(roofArchitect2);
							item = roofArchitect2.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize);
						}
						else
						{
							if (holeStructure is CraneArchitect)
							{
								return false;
							}
							if (!(holeStructure is RaftArchitect) || !(holeStructure as RaftArchitect).WasBuilt)
							{
								UnityEngine.Debug.LogError("Trying to cut IHS '" + pi.name + "' which isn't roof, floor or raft. Please report this to guillaume.");
								return false;
							}
							if (!this._previewRaft || !(base.transform.root != pi.transform.root))
							{
								return false;
							}
							RaftArchitect raftArchitect = holeStructure as RaftArchitect;
							RaftArchitect raftArchitect2 = UnityEngine.Object.Instantiate<RaftArchitect>(this._previewRaft, raftArchitect.transform.position, raftArchitect.transform.rotation);
							raftArchitect.OnBuilt(raftArchitect2.gameObject);
							this._previews.Add(raftArchitect2);
							item = raftArchitect2.AddSquareHole(base.transform.position, base.transform.rotation.y, this._holeSize);
						}
						this._targets.Add(holeStructure);
						this._holes.Add(item);
						this.CheckCanPlace();
						return true;
					}
				}
				else
				{
					BuildingBlueprint blueprintByPrefabId = Prefabs.Instance.Constructions.GetBlueprintByPrefabId(pi.ClassId);
					if (blueprintByPrefabId != null && !blueprintByPrefabId._preventHoleCutting)
					{
						FloorHoleArchitect.DestroyTarget destroyTarget;
						if (!this._destroyTargets.TryGetValue(pi.gameObject, out destroyTarget))
						{
							destroyTarget = new FloorHoleArchitect.DestroyTarget();
							destroyTarget._go = pi.gameObject;
							destroyTarget._bh = pi.GetComponent<BuildingHealth>();
							ICoopStructure component = pi.GetComponent<ICoopStructure>();
							if (component != null)
							{
								IProceduralStructure component2 = pi.GetComponent<IProceduralStructure>();
								if (component2 == null)
								{
									return false;
								}
								destroyTarget._ghost = component2.SpawnStructure().gameObject;
							}
							else
							{
								destroyTarget._ghost = UnityEngine.Object.Instantiate<GameObject>(blueprintByPrefabId._ghostPrefab, pi.transform.position, pi.transform.rotation);
							}
							destroyTarget._ghost.transform.parent = pi.transform;
							int layer = LayerMask.NameToLayer("TransparentFX");
							Renderer component3 = destroyTarget._ghost.GetComponent<Renderer>();
							if (component3)
							{
								destroyTarget._ghost.layer = layer;
								component3.sharedMaterial = this._overlayMaterial;
							}
							else
							{
								Craft_Structure componentInChildren = destroyTarget._ghost.GetComponentInChildren<Craft_Structure>();
								if (componentInChildren && componentInChildren._requiredIngredients.Count > 0)
								{
									for (int i = 0; i < componentInChildren._requiredIngredients.Count; i++)
									{
										Craft_Structure.BuildIngredients buildIngredients = componentInChildren._requiredIngredients[i];
										buildIngredients.SetGhostMaterial(this._overlayMaterial);
									}
								}
								else
								{
									Renderer[] componentsInChildren = destroyTarget._ghost.GetComponentsInChildren<Renderer>();
									foreach (Renderer renderer in componentsInChildren)
									{
										renderer.gameObject.layer = layer;
										renderer.sharedMaterial = this._overlayMaterial;
									}
								}
							}
							Transform transform = destroyTarget._ghost.transform.Find("Trigger");
							if (transform)
							{
								UnityEngine.Object.Destroy(transform.gameObject);
							}
							LastBuiltLocation component4 = destroyTarget._ghost.GetComponent<LastBuiltLocation>();
							if (component4)
							{
								UnityEngine.Object.Destroy(component4.gameObject);
							}
							LastBuiltLocation component5 = destroyTarget._ghost.GetComponent<LastBuiltLocation>();
							if (component5)
							{
								UnityEngine.Object.Destroy(component5.gameObject);
							}
							UnityEngine.Object.Destroy(destroyTarget._ghost.GetComponent<PrefabIdentifier>());
							UnityEngine.Object.Destroy(destroyTarget._ghost.GetComponent<SingleAnchorStructure>());
							this._destroyTargets.Add(pi.gameObject, destroyTarget);
						}
						if (c && !destroyTarget._colliders.Contains(c))
						{
							destroyTarget._colliders.Add(c);
						}
						this.CheckCanPlace();
						return true;
					}
				}
			}
			return false;
		}