void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.layer == 10 && other.transform.parent != transform.parent) { hitboxInfo = other.GetComponent <HitboxInformation>(); knockback = hitboxInfo.CalculateKnockback(player.percentage, player.weight, thisCollider); hitstun = hitboxInfo.calculateHitstun(player.percentage); player.GotHit(knockback, hitstun, hitboxInfo.getDamage()); } }