public override void ChangeCursorType(IHistoryCursor thc) { uctg.OnTravelSelectionChanged -= Uctg_OnTravelSelectionChanged; uctg = thc; uctg.OnTravelSelectionChanged += Uctg_OnTravelSelectionChanged; }
public override void ChangeCursorType(IHistoryCursor thc) { uctg.OnTravelSelectionChanged -= Display; uctg = thc; uctg.OnTravelSelectionChanged += Display; }
} // set on/off transparency of components - occurs before SetCursor/LoadLayout/InitialDisplay in a pop out form public virtual void SetCursor(IHistoryCursor cur) { uctg = cur; } // cursor is set.. Most UCs don't need to implement this.
public override void ChangeCursorType(IHistoryCursor thc) { uctg = thc; }
public virtual void ChangeCursorType(IHistoryCursor thc) { } // optional, cursor has changed
public override void SetCursor(IHistoryCursor cur) { base.SetCursor(cur); userControlEngineering.SetCursor(cur); userControlSynthesis.SetCursor(cur); }
public override void ChangeCursorType(IHistoryCursor thc) { uctg.OnTravelSelectionChanged -= CallBackDisplayWithCheck; uctg = thc; uctg.OnTravelSelectionChanged += CallBackDisplayWithCheck; }
public override void Init() { ucursor_history = ucursor_inuse = uctg; //System.Diagnostics.Debug.WriteLine("Init Grid Use THC " + ucursor_inuse.GetHashCode()); }
} // DO NOT USE DIRECTLY - USE CLOSEDOWN() // end calling order. public virtual void ChangeCursorType(IHistoryCursor thc) { } // implement if you call the uctg