public IEnumerator HighlightWithColor()
        {
            foreach (Type highlighterImplementation in ReflectionUtils.GetConcreteImplementationsOf <IHighlighter>())
            {
                // Given a GameObject with at least one Renderer
                GameObject   cube         = GameObject.CreatePrimitive(PrimitiveType.Cube);
                IHighlighter highlighter  = cube.AddComponent(highlighterImplementation) as IHighlighter;
                Material     testMaterial = CreateHighlightMaterial();
                Color        testColor    = Color.green;

                testMaterial.color = testColor;

                Assert.That(highlighter != null);
                Assert.IsFalse(highlighter.IsHighlighting);

                // When StartHighlighting
                highlighter.StartHighlighting(testMaterial);

                yield return(null);

                // Then the object is highlighted with provided color
                Material highlightMaterial = highlighter.GetHighlightMaterial();

                Assert.IsTrue(highlighter.IsHighlighting);
                Assert.That(highlightMaterial.color == testColor);
            }
        }