public void UpdatePlaceState() { if (pickedUpObj == null) { return; } if (!pickedUpObj.Active) { resonwhy = "当前步骤无需该零件!"; installAble = false; } else { ray = viewCamera.ScreenPointToRay(Input.mousePosition); hits = Physics.RaycastAll(ray, hitDistence, PlacePoslayerMask); if (hits != null || hits.Length > 0) { var hitedObj = false; for (int i = 0; i < hits.Length; i++) { installPos = hits[i].collider.GetComponentInParent <PlaceObj>(); if (installPos) { SwitchState(installPos.CtrlType); hitedObj = true; installAble = CanPlace(installPos, pickCtrl.pickedUpObj, out resonwhy); if (installAble) { break; } } } if (!hitedObj) { installAble = false; resonwhy = "零件放置位置不正确"; } } } if (installAble) { //可安装显示绿色 if (activeNotice) { highLight.HighLightTarget(pickedUpObj.Render, Color.green); } } else { //不可安装红色 if (activeNotice) { highLight.HighLightTarget(pickedUpObj.Render, Color.red); } } }
public override void Update() { if (chargeTool != null) { if (chargeTool.charged) { if (ChargeUtil.FindChargeObj(chargeTool, out chargeObj)) { if (chargeObj != lastMatchChargeObj) { if (lastMatchChargeObj != null) { highter.UnHighLightTarget(lastMatchChargeObj.gameObject); } highter.HighLightTarget(chargeObj.gameObject, Color.green); lastMatchChargeObj = chargeObj; } } else { if (lastMatchChargeObj != null) { highter.UnHighLightTarget(lastMatchChargeObj.gameObject); lastMatchChargeObj = null; } } } else { if (ChargeUtil.FindResource(chargeTool, out chargeResource)) { if (chargeResource != lastMatchChargeResource) { if (lastMatchChargeResource != null) { highter.UnHighLightTarget(lastMatchChargeResource.gameObject); } highter.HighLightTarget(chargeResource.gameObject, Color.green); lastMatchChargeResource = chargeResource; } } else { if (lastMatchChargeResource != null) { highter.UnHighLightTarget(lastMatchChargeResource.gameObject); lastMatchChargeResource = null; } } } } }
public override void Update() { base.Update(); foreach (var item in viewObjects) { highLighter.HighLightTarget(item, highLightColor); } }
private void UpdateInputEvent() { if (pickCtrl.PickUped) { pickCtrl.UpdatePickUpdObject(); if (Input.GetMouseButtonDown(0)) { if (pickCtrl.TryStayPickUpedObject()) { if (nodeConnectCtrl.TryConnectItem()) { highLightCtrl.HighLightTarget(nodeConnectCtrl.TargetNode.Render, 2); highLightCtrl.HighLightTarget(nodeConnectCtrl.ActiveNode.Render, 2); nodeConnectCtrl.PutDownInOutItem(true); } } highLightElement.UnHighLightTarget(pickUped.Trans.gameObject); } else if (Input.GetMouseButtonDown(2)) { if (pickCtrl.PickDownPickedUpObject()) { nodeConnectCtrl.PutDownInOutItem(false); } highLightElement.UnHighLightTarget(pickUped.Trans.gameObject); } } else if (Input.GetMouseButtonDown(0)) { if (pickCtrl.TryPickUpObject(out pickUped)) { List <INodeItem> oldItems = nodeConnectCtrl.PickUpInOutItem(pickUped.Trans.GetComponent <InOutItemBehaiver>()); for (int i = 0; i < oldItems.Count; i++) { highLightCtrl.UnHighLightTarget(oldItems[i].Render); } highLightElement.HighLightTarget(pickUped.Trans.gameObject, Color.clear); } } }
protected void Update() { if (!notice) { return; } if (actionItem.Active) { highLighter.HighLightTarget(viewObj, highLightColor); } }
void OnMatch(LinkPort itemA, LinkPort itemB) { highter.HighLightTarget(itemA.gameObject, Color.green); var linkInfo = itemA.connectAble.Find(x => x.itemName == itemB.Body.Name && x.nodeId == itemB.NodeID); LinkUtil.ResetTargetTranform(itemA.Body, itemB.Body, linkInfo.relativePos, linkInfo.relativeDir); LinkUtil.UpdateBrotherPos(itemA.Body, new List <LinkItem>()); if (linkItem) { linkItem.isMatching = true; } }
protected virtual void Update() { if (!Config.highLightNotice) { return; } if (m_render == null) { return; } if (actived) { highLighter.HighLightTarget(m_render, highLightColor); } else { highLighter.UnHighLightTarget(m_render); } }
protected override void Update() { base.Update(); UpdateMatchTime(); if (m_render == null) { return; } if (Active) { highLighter.HighLightTarget(m_render, highLightColor); } else { highLighter.UnHighLightTarget(m_render); } }
protected override void Update() { base.Update(); if (!Config.highLightNotice) { return; } if (m_render == null) { return; } if (actived) { highLighter.HighLightTarget(m_render, highLightColor); } else { highLighter.UnHighLightTarget(m_render); } }
void OnMatch(LinkPort item) { highter.HighLightTarget(item.gameObject, Color.green); }