public void OnDied(IHealthTrackingEntity e) { if (e == this) { _playerEvents.SendPlayerDied(); _entityController.DestroyEntity(this); } }
public void Init(IHealthTrackingEntity owner, HPTraitData hpData, BaseGameEvents.HPEvents events) { _events = events; _data = hpData; _owner = owner; _maxHP = _data.MaxHP; _hp = _data.StartHP; _regen = _data.Regen; _regenAmount = _data.RegenAmount; _timeUnitsForHPRefill = _data.RegenRate; }
private void EntityHealth(IHealthTrackingEntity entity, int delta, bool heal, bool attack, bool regen) { EntityHealthEvent evt = CreateEvent <EntityHealthEvent>(); evt.name = entity.Name; evt.isPlayer = true; evt.isHeal = heal; evt.isAttack = attack; evt.isRegen = regen; evt.delta = delta; AddEvent(evt); }
private void OnHealthEvent(IHealthTrackingEntity entity, int delta, bool arg3, bool arg4, bool arg5) { #pragma warning disable CS0252 // Posible comparación de referencias involuntaria: El lado de la mano izquierda necesita conversión if (entity != this) #pragma warning restore CS0252 // Posible comparación de referencias involuntaria: El lado de la mano izquierda necesita conversión { return; } bool canBeAbsorbed = CanBeAbsorbed(); if (_absorbableView != null) { _absorbableView.SetActive(canBeAbsorbed); } if (canBeAbsorbed) { _absorbEvents.SendAbsorbReady(this); } }
public void SendHealthEvent(IHealthTrackingEntity entity, int delta, bool healed, bool attacked, bool regen) { HealthEvent?.Invoke(entity, delta, healed, attacked, regen); }
public void SendMaxHPChanged(IHealthTrackingEntity owner) { MaxHealthChanged?.Invoke(owner); }
public void SendHealthExhausted(IHealthTrackingEntity entity) { HealthExhausted?.Invoke(entity); }