public List <ComputingNode> GetAllComputingNodes(IHandshake handshake, IIPAddressGenerator addressGenerator, int timeout) { List <ComputingNode> nodes = new List <ComputingNode>(); foreach (IPAddress address in addressGenerator.GetIPAddresses()) { int numberOfContainers = 0; try { numberOfContainers = handshake.PerformHandshake(address, timeout); nodes.Add(new ComputingNode { IPAddress = address.ToString(), NumberOfContainers = numberOfContainers }); } catch (MachineNotAvailableException) { } catch (RougeMachineException) { } } return(nodes); }
/// <summary> /// 初始化各种处理器 /// </summary> /// <param name="factory">Session工厂</param> /// <param name="filter">连接过滤器</param> /// <param name="handshake">握手处理器</param> public AsyncTcpListener(ISessionFactory factory, ISocketFilter filter, IHandshake handshake) { m_sessionFactory = factory; m_filter = filter; m_handshake = handshake; if (m_filter != null && m_filter.IdleMilliseconds > 0) { m_queue = new System.Collections.Concurrent.ConcurrentQueue<StateObject>(); } }
public Peer(TcpClient tcpClient, IHandshake handshake, IMessageHandler messageHandler, ILogger logger) { this.tcpClient = tcpClient; this.handshake = handshake; this.messageHandler = messageHandler; Logger = logger; NetworkStream clientStream = tcpClient.GetStream(); clientStream.WriteTimeout = ClientWriteTimeout; clientReader = new StreamReader(clientStream, Encoding.UTF8); clientWriter = new StreamWriter(clientStream, Encoding.UTF8) { NewLine = "\n" }; }
/// <summary> /// 初始化各种处理器 /// </summary> /// <param name="factory">Session工厂</param> /// <param name="filter">连接过滤器</param> /// <param name="handshake">握手处理器</param> public GMService(ISessionFactory factory, ISocketFilter filter, IHandshake handshake) : base(factory, filter, handshake) { }
/// <summary> /// 初始化各种处理器 /// </summary> /// <param name="factory">Session工厂</param> /// <param name="filter">连接过滤器</param> /// <param name="handshake">握手处理器</param> public AmfServer(ISessionFactory factory, ISocketFilter filter, IHandshake handshake) : base(factory, filter, handshake) { }