public Hand(Card card1, Card card2, Card card3, Card card4, Card card5) { _handEvaluator = new HandEvaluator(); Cards = new List <Card> { card1, card2, card3, card4, card5, }; Type = GetHandType(); Value = GetHandValue(); }
public PokerHandsComparer(IHandEvaluator evaluator, string firstPlayerName , string secondPlayerName, string firstPlayerCards, string secondPlayerCards) { this.evaluator = evaluator; this.firstPlayerName = firstPlayerName; this.secondPlayerName = secondPlayerName; this.firstPlayerCards = firstPlayerCards; this.secondPlayerCards = secondPlayerCards; }
public GameHandler(IDeckBuilder deckBuilder, IHandEvaluator handEvaluator, VideoPokerPainter painter) { _deckBuilder = deckBuilder; _handEvaluator = handEvaluator; _painter = painter; _run = true; _shouldDeal = true; _show = false; _coins = 100; _deck = _deckBuilder.BuildDeck(); _currentSelection = _deck.Take(5).ToList(); _deck.RemoveRange(0, 5); _currentHand = UpdateCurrentHand(); }
static void Main(string[] args) { Deck deck = new Deck(); deck.Shuffle(); Hand hand = new Hand(); for (int i = 0; i < 5; i++) { Card card = deck.Deal(); hand.PickUp(card); } Console.WriteLine(hand); IHandEvaluatorChainFactory factory = new HandEvaluatorChainFactory(); IHandEvaluator chain = factory.Create(); Console.WriteLine($"Hand evaluation of {hand} is {chain.Evaluate(hand)}"); }
static void Main(string[] args) { Deck deck = new Deck(); deck.Shuffle(); Hand hand = new Hand(); for (int i = 0; i < 5; i++) { Card card = deck.Deal(); hand.PickUp(card); } Console.WriteLine(hand); IHandEvaluatorChainFactory factory = new HandEvaluatorChainFactory(); IHandEvaluator chain = factory.Create(); // TODO: Print hand evalution result to the console }
public static void InitHandEvaluator(TestContext context) { handEvaluator = new HandEvaluator(); }
public HandEvaluatorTests() { _sut = new HandEvaluator(); }
public WinnerService(IHandEvaluator handEvaluator) { _handEvaluator = handEvaluator; }
public Hand(IHandEvaluator handEvaluator) { _handEvaluator = handEvaluator; _cards = new List <Card>(); }
public HandTests(ITestOutputHelper testOutputHelper) { _testOutputHelper = testOutputHelper; _handEvaluator = new HandCategoriserChain(); _winnerEvaluator = new WinnerEvaluator(); }
// 3. public Hand(IHandEvaluator eval) { _eval = eval; }
public void unIHandEvaluator() { handEvaluator = new HandEvaluator(); }
protected EnchancedPlayer(string name) { this.Name = name; this.handEvaluator = new HandEvaluator(); }
public Hand7Evaluator(IHandEvaluator evaluator) { this.evaluator = evaluator; }
public CardTests() { HandEvaluator = new PokerHandEvaluator(); }
public FiveCardHandComparer(IHandEvaluator evaluator, IHandComparerFactory comparerFactory) { _evaluator = evaluator; _comparerFactory = comparerFactory; }
public PokerGameSimulator(IHandEvaluator handEvaluator, IWinnerEvaluator winnerEvaluator) { _handEvaluator = handEvaluator; _winnerEvaluator = winnerEvaluator; }
public IHandEvaluator AttachNext(IHandEvaluator next) => _next = next;