private void HandleMisfireWithReaction(IGunStatus gun) { if (HasMisfireReaction && gun.Status == GunFiringStatus.Misfired) { HasMisfireReaction = false; usedMfReactionThisTurn = true; gun.FixMisfire(PlayerBase.Proficiency); } }
private void HandleMisfireWithReaction(IGunStatus gun) { if (HasMisfireReaction && gun.Status == GunFiringStatus.Misfired) { HasMisfireReaction = false; usedMfReactionThisTurn = true; gun.FixMisfire(PlayerBase.Proficiency); } }