示例#1
0
 private void HandleMisfireWithReaction(IGunStatus gun)
 {
     if (HasMisfireReaction &&
         gun.Status == GunFiringStatus.Misfired)
     {
         HasMisfireReaction     = false;
         usedMfReactionThisTurn = true;
         gun.FixMisfire(PlayerBase.Proficiency);
     }
 }