void TextStatus() { if (_curEquippedIGun != null) { string magstat = _curEquippedIGun.GetGunMagMngr().IsMagPlaced() == true ? " ON" : "___"; string bulletstat = _curEquippedIGun.GetGunMagMngr().IsThereBulletsInCurmag() == true ? " ON" : "___"; string acceptclipStat = _curEquippedIGun.GUN_GET_BOOLS().CanAcceptNewClip == true ? " ON" : "___"; string reloadingtimer = _curEquippedIGun.GUN_GET_BOOLS().ThisGunIsReloading == true ? " ON" : "___"; string mystatusline = ""; mystatusline += "MagazineIN :" + magstat + "\n"; mystatusline += "has bullets:" + bulletstat + "\n"; mystatusline += "accept clip:" + acceptclipStat + "\n"; mystatusline += "is reloadin:" + reloadingtimer + "\n"; mystatusline += "\n"; mystatusline += "cur gun index from gun" + _curEquippedIGun.GetCurGunIndex(); mystatusline += "cur gun index" + _curGunenumIndex; //string mystatusline= " MGin " + _IseeThisGun.GEtGunBools().BmagIn.ToString() + "| bull " + _IseeThisGun.GEtGunBools().BHazBullets.ToString() + "| accepnew " + _IseeThisGun.GEtGunBools().CanAcceptNewClip.ToString()+ "| reloa? " + _IseeThisGun.GEtGunBools().BisReloading.ToString(); _meshGunStatus.text = mystatusline; } }