void TextStatus()
    {
        if (_curEquippedIGun != null)
        {
            string magstat        = _curEquippedIGun.GetGunMagMngr().IsMagPlaced() == true ? " ON" : "___";
            string bulletstat     = _curEquippedIGun.GetGunMagMngr().IsThereBulletsInCurmag() == true ? " ON" : "___";
            string acceptclipStat = _curEquippedIGun.GUN_GET_BOOLS().CanAcceptNewClip == true ? " ON" : "___";
            string reloadingtimer = _curEquippedIGun.GUN_GET_BOOLS().ThisGunIsReloading == true ? " ON" : "___";

            string mystatusline = "";
            mystatusline += "MagazineIN :" + magstat + "\n";
            mystatusline += "has bullets:" + bulletstat + "\n";
            mystatusline += "accept clip:" + acceptclipStat + "\n";
            mystatusline += "is reloadin:" + reloadingtimer + "\n";
            mystatusline += "\n";
            mystatusline += "cur gun index from gun" + _curEquippedIGun.GetCurGunIndex();
            mystatusline += "cur gun index" + _curGunenumIndex;
            //string mystatusline= " MGin " + _IseeThisGun.GEtGunBools().BmagIn.ToString() + "| bull " + _IseeThisGun.GEtGunBools().BHazBullets.ToString() + "| accepnew " + _IseeThisGun.GEtGunBools().CanAcceptNewClip.ToString()+ "| reloa? " + _IseeThisGun.GEtGunBools().BisReloading.ToString();
            _meshGunStatus.text = mystatusline;
        }
    }