示例#1
0
 private void OnScreenClose(IGuiMediatorManager source, IView screen)
 {
     if (!_screenOwnedDialogs.ContainsKey(screen))
     {
         return;
     }
     _screenOwnedDialogs[screen].ForEach(CloseDialog);
     _screenOwnedDialogs.Remove(screen);
 }
示例#2
0
    public DialogManager(IViewFactory viewFactory, GameObject layerRootObject, GameObject layerRootObject3D, GameObject uGuiCanvas, IGuiMediatorManager screenManager)
    {
        _viewFactory       = viewFactory;
        _layerRootObject   = layerRootObject;
        _layerRootObject3D = layerRootObject3D;
        _uGuiCanvas        = uGuiCanvas;

        _screensManager = screenManager;
        _screensManager.OnCloseGuiMediator += OnScreenClose;
    }