public void ShowItem(IGrouping<string, LootItem> lootItemGroup)
 {
     ItemCountText.text = String.Format("{0}X", lootItemGroup.Count().ToString());
     LootItem lootItemSample = lootItemGroup.FirstElement();
     ItemGroupNameText.text = lootItemSample.Name;
     ItemGroupIcon.sprite = lootItemSample.IconSprite;
     this.gameObject.SetActive(true);
 }
 public void ShowItemGroup(IGrouping<string, LootItem> lootItemGroup)
 {
     this.lootItemGroup = lootItemGroup;
     GroupCountText.text = String.Format("{0}X", lootItemGroup.Count().ToString());
     LootItem lootItemSample = lootItemGroup.FirstElement();
     EffectDurationValueText.text = lootItemSample.EffectDuration.TotalSeconds.ToString();
     PowerValueText.text = lootItemSample.PowerValue.ToString();
     ItemGroupIcon.sprite = lootItemSample.IconSprite;
     this.gameObject.SetActive(true);
 }
 private void LootItemGroupSelectedEventHandler(IGrouping<string, LootItem> lootItemGroup)
 {
     HideSelectionPanel();
     OnLootItemSelected(lootItemGroup.FirstElement());
 }