public void ShowItem(IGrouping<string, LootItem> lootItemGroup) { ItemCountText.text = String.Format("{0}X", lootItemGroup.Count().ToString()); LootItem lootItemSample = lootItemGroup.FirstElement(); ItemGroupNameText.text = lootItemSample.Name; ItemGroupIcon.sprite = lootItemSample.IconSprite; this.gameObject.SetActive(true); }
public void ShowItemGroup(IGrouping<string, LootItem> lootItemGroup) { this.lootItemGroup = lootItemGroup; GroupCountText.text = String.Format("{0}X", lootItemGroup.Count().ToString()); LootItem lootItemSample = lootItemGroup.FirstElement(); EffectDurationValueText.text = lootItemSample.EffectDuration.TotalSeconds.ToString(); PowerValueText.text = lootItemSample.PowerValue.ToString(); ItemGroupIcon.sprite = lootItemSample.IconSprite; this.gameObject.SetActive(true); }
private void LootItemGroupSelectedEventHandler(IGrouping<string, LootItem> lootItemGroup) { HideSelectionPanel(); OnLootItemSelected(lootItemGroup.FirstElement()); }