示例#1
0
        public static int[] TryCollectFullRows(this IGridManager gridManager)
        {
            var grid       = gridManager.Grid;
            var dimensions = grid.Dimensions;

            var fullRows = gridManager.GetFullRows().ToArray();

            foreach (var row in fullRows)
            {
                for (var x = 0; x < dimensions.x; x++)
                {
                    Object.Destroy(gridManager.GetBlock(new Vector2Int(x, row)));
                    for (var y = row; y >= 1; y--)
                    {
                        var currentRowCoordinate  = new Vector2Int(x, y);
                        var previousRowCoordinate = new Vector2Int(x, y - 1);

                        var currentBlock = gridManager.GetBlock(previousRowCoordinate);
                        gridManager.SetBlock(currentRowCoordinate, currentBlock);

                        if (currentBlock != null)
                        {
                            currentBlock.transform.position = grid.GetWorldCoordinate(currentRowCoordinate);
                        }

                        gridManager.SetBlock(previousRowCoordinate, null);
                    }
                }
            }
            return(fullRows);
        }
示例#2
0
        public static void RegisterShape(
            this IGridManager gridManager,
            Vector2Int coordinate,
            Shape currentShape,
            GameObject[,] blocks)
        {
            var size  = currentShape.Size;
            var sizeX = size.x;
            var sizeY = size.y;

            for (var y = 0; y < sizeY; y++)
            {
                for (var x = 0; x < sizeX; x++)
                {
                    var currentBlock = blocks[x, y];
                    gridManager.SetBlock(
                        new Vector2Int(
                            coordinate.x + x + currentShape.Offset.x,
                            coordinate.y + y + currentShape.Offset.y),
                        currentBlock);
                    if (currentBlock != null)
                    {
                        currentBlock.transform.parent = null;
                    }
                }
            }
        }