public void GivenHandIsFull_WhenGrabbing_ThenNoObjectIsNotGrabbed() { _grabbingMechanism.SetObjectToGrab(_aGrabbableObject); _grabbingMechanism.Grab(); _grabbingMechanism.Grab(); _grabbable.Received(1).Grab(_fixedJoint); }
public void GivenHandIsFull_WhenGrabbing_ThenNoObjectIsNotGrabbed() { _grabbingMechanism.SetObjectToGrab(_aGrabbableObject); _grabbingMechanism.Grab(); _grabbingMechanism.Grab(); _grabbable.Received(1).Grab(_fixedJoint); }