public void Logout()
        {
            GamerPlatformSettings.Instance.ShouldBeSignedIn = false;
            GamerPlatformSettings.Instance.PlayerId         = string.Empty;
            GamerPlatformSettings.Instance.Serialize();

            if (_client.IsConnected)
            {
                GamesClass.SignOut(_client);
                Stop();

                _client.Dispose();
                _client = null;

                OnSignedOut();
            }
        }