/// <summary> /// Equivalent to Input's GetButtonDown/GetKeyDown function. /// </summary> /// <param name="buttonHash">The hash of the action you want to get.</param> protected bool GetButtonDown(int buttonHash) { return(PlayerInput.GetButtonDown(buttonHash)); }
/// <summary> /// Equivalent to Input's GetButtonDown/GetKeyDown function. /// </summary> /// <param name="buttonName">The button name you want to get.</param> protected bool GetButtonDown(string buttonName) { return(PlayerInput.GetButtonDown(buttonName)); }