示例#1
0
        /// <summary>
        /// Spawn this into the world and live cache
        /// </summary>
        public override void SpawnNewInWorld(IGlobalPosition spawnTo)
        {
            //We can't even try this until we know if the data is there
            ILocaleTemplate bS = Template <ILocaleTemplate>() ?? throw new InvalidOperationException("Missing backing data store on locale spawn event.");

            Keywords         = new string[] { bS.Name.ToLower() };
            AlwaysDiscovered = bS.AlwaysDiscovered;
            Descriptives     = bS.Descriptives;

            if (string.IsNullOrWhiteSpace(BirthMark))
            {
                BirthMark = LiveCache.GetUniqueIdentifier(bS);
                Birthdate = DateTime.Now;
            }

            UpsertToLiveWorldCache(true);

            ParentLocation = LiveCache.Get <IZone>(bS.ParentLocation.Id);

            if (spawnTo?.CurrentZone == null)
            {
                spawnTo = new GlobalPosition(ParentLocation, this);
            }

            CurrentLocation = spawnTo;

            UpsertToLiveWorldCache(true);
        }
示例#2
0
        /// <summary>
        /// Spawn this new into the live world into a specified container
        /// </summary>
        /// <param name="spawnTo">the location/container this should spawn into</param>
        public override void SpawnNewInWorld(IGlobalPosition spawnTo)
        {
            //We can't even try this until we know if the data is there
            IInanimateTemplate bS = Template <IInanimateTemplate>() ?? throw new InvalidOperationException("Missing backing data store on object spawn event.");

            Keywords = bS.Keywords;

            if (string.IsNullOrWhiteSpace(BirthMark))
            {
                BirthMark = LiveCache.GetUniqueIdentifier(bS);
                Birthdate = DateTime.Now;
            }

            Qualities       = bS.Qualities;
            AccumulationCap = bS.AccumulationCap;

            TryMoveTo(spawnTo);

            if (CurrentLocation == null)
            {
                throw new NotImplementedException("Objects can't spawn to nothing");
            }

            UpsertToLiveWorldCache(true);

            KickoffProcesses();
        }
示例#3
0
        /// <summary>
        /// Spawn this into the world and live cache
        /// </summary>
        /// <param name="spawnTo">Where this will go</param>
        public override void SpawnNewInWorld(IGlobalPosition spawnTo)
        {
            //We can't even try this until we know if the data is there
            IZoneTemplate bS = Template <IZoneTemplate>() ?? throw new InvalidOperationException("Missing backing data store on zone spawn event.");

            Keywords = bS.Keywords;

            if (string.IsNullOrWhiteSpace(BirthMark))
            {
                BirthMark = LiveCache.GetUniqueIdentifier(bS);
                Birthdate = DateTime.Now;
            }

            Qualities    = bS.Qualities;
            Descriptives = bS.Descriptives;

            WeatherEvents           = Enumerable.Empty <IWeatherEvent>();
            FloraNaturalResources   = new HashSet <INaturalResourceSpawn <IFlora> >();
            FaunaNaturalResources   = new HashSet <INaturalResourceSpawn <IFauna> >();
            MineralNaturalResources = new HashSet <INaturalResourceSpawn <IMineral> >();

            PopulateMap();

            UpsertToLiveWorldCache(true);

            KickoffProcesses();

            CurrentLocation = new GlobalPosition(this, null, null);
            UpsertToLiveWorldCache(true);

            Save();
        }
示例#4
0
        public override string TryMoveTo(IGlobalPosition newPosition)
        {
            string error = string.Empty;

            if (CurrentLocation?.CurrentLocation() != null)
            {
                error = CurrentLocation.CurrentLocation().MoveFrom(this);
            }

            //validate position
            if (newPosition != null && string.IsNullOrEmpty(error))
            {
                if (newPosition.CurrentLocation() != null)
                {
                    error = newPosition.CurrentLocation().MoveInto(this);
                }

                if (string.IsNullOrEmpty(error))
                {
                    CurrentLocation = newPosition;
                    UpsertToLiveWorldCache();
                    error = string.Empty;
                }
            }
            else
            {
                error = "Cannot move to an invalid location";
            }

            return(error);
        }
示例#5
0
        /// <summary>
        /// News up an entity with its backing data and where to spawn it into
        /// </summary>
        /// <param name="backingStore">the backing data</param>
        /// <param name="spawnTo">where to spawn this into</param>
        public Inanimate(IInanimateTemplate backingStore, IGlobalPosition spawnTo)
        {
            Contents  = new EntityContainer <IInanimate>();
            Qualities = new HashSet <IQuality>();

            TemplateId = backingStore.Id;
            SpawnNewInWorld(spawnTo);
        }
示例#6
0
        /// <summary>
        /// Spawn this new into the live world into a specified container
        /// </summary>
        /// <param name="spawnTo">the location/container this should spawn into</param>
        public override void SpawnNewInWorld(IGlobalPosition position)
        {
            //We can't even try this until we know if the data is there
            IPathwayTemplate bS = Template <IPathwayTemplate>() ?? throw new InvalidOperationException("Missing backing data store on pathway spawn event.");

            Keywords = new string[] { bS.Name.ToLower(), DirectionType.ToString().ToLower() };

            if (string.IsNullOrWhiteSpace(BirthMark))
            {
                BirthMark = LiveCache.GetUniqueIdentifier(bS);
                Birthdate = DateTime.Now;
            }

            DegreesFromNorth = bS.DegreesFromNorth;
            InclineGrade     = bS.InclineGrade;
            DirectionType    = Utilities.TranslateToDirection(DegreesFromNorth, InclineGrade);
            Descriptives     = bS.Descriptives;

            //paths need two locations
            if (bS.Origin.GetType() == typeof(RoomTemplate))
            {
                Origin = ((IRoomTemplate)bS.Origin).GetLiveInstance();
            }
            else
            {
                Origin = ((IZoneTemplate)bS.Origin).GetLiveInstance();
            }

            if (bS.Destination.GetType() == typeof(RoomTemplate))
            {
                Destination = ((IRoomTemplate)bS.Destination).GetLiveInstance();
            }
            else
            {
                Destination = ((IZoneTemplate)bS.Destination).GetLiveInstance();
            }


            CurrentLocation = (IGlobalPosition)Origin.CurrentLocation.Clone();
            Model           = bS.Model;

            //Enter = new Message(new string[] { bS.MessageToActor }, new string[] { "$A$ enters you" }, new string[] { }, new string[] { bS.MessageToOrigin }, new string[] { bS.MessageToDestination });
            //Enter.ToSurrounding.Add(MessagingType.Visible, new Tuple<int, IEnumerable<string>>(bS.VisibleStrength, new string[] { bS.VisibleToSurroundings }));
            //Enter.ToSurrounding.Add(MessagingType.Audible, new Tuple<int, IEnumerable<string>>(bS.AudibleStrength, new string[] { bS.AudibleToSurroundings }));

            UpsertToLiveWorldCache(true);

            Save();
        }
示例#7
0
        /// <summary>
        /// News up an entity with its backing data and where to spawn it into
        /// </summary>
        /// <param name="backingStore">the backing data</param>
        /// <param name="spawnTo">where to spawn this into</param>
        public NonPlayerCharacter(INonPlayerCharacterTemplate backingStore, IGlobalPosition spawnTo)
        {
            Inventory             = new EntityContainer <IInanimate>();
            Qualities             = new HashSet <IQuality>();
            WillPurchase          = new HashSet <IMerchandise>();
            WillSell              = new HashSet <IMerchandise>();
            InventoryRestock      = new HashSet <MerchandiseStock>();
            TemplateId            = backingStore.Id;
            TeachableProficencies = new HashSet <IQuality>();

            Hypothalamus = new Brain();
            Race         = new Race();

            SpawnNewInWorld(spawnTo);
        }
示例#8
0
        /// <summary>
        /// Spawn this new into the live world into a specified container
        /// </summary>
        /// <param name="spawnTo">the location/container this should spawn into</param>
        public override void SpawnNewInWorld(IGlobalPosition spawnTo)
        {
            //We can't even try this until we know if the data is there
            IRoomTemplate bS = Template <IRoomTemplate>() ?? throw new InvalidOperationException("Missing backing data store on room spawn event.");

            Keywords     = new string[] { bS.Name.ToLower() };
            Model        = bS.Model;
            Descriptives = bS.Descriptives;
            Qualities    = bS.Qualities;

            if (FloraNaturalResources == null)
            {
                FloraNaturalResources = new HashSet <INaturalResourceSpawn <IFlora> >();
            }

            if (FaunaNaturalResources == null)
            {
                FaunaNaturalResources = new HashSet <INaturalResourceSpawn <IFauna> >();
            }

            if (MineralNaturalResources == null)
            {
                MineralNaturalResources = new HashSet <INaturalResourceSpawn <IMineral> >();
            }

            if (string.IsNullOrWhiteSpace(BirthMark))
            {
                BirthMark = LiveCache.GetUniqueIdentifier(bS);
                Birthdate = DateTime.Now;
            }

            UpsertToLiveWorldCache(true);

            ParentLocation        = LiveCache.Get <ILocale>(bS.ParentLocation.Id);
            spawnTo.CurrentLocale = ParentLocation;
            spawnTo.CurrentZone   = ParentLocation.ParentLocation;

            if (spawnTo?.CurrentLocale == null || spawnTo?.CurrentZone == null)
            {
                spawnTo = new GlobalPosition(this);
            }

            CurrentLocation = spawnTo;

            UpsertToLiveWorldCache(true);

            Save();
        }
示例#9
0
        /// <summary>
        /// Executes this command
        /// </summary>
        internal override bool ExecutionBody()
        {
            IInanimateTemplate newObject = (IInanimateTemplate)Subject;
            IMobile            initator  = (IMobile)Actor;
            List <string>      sb        = new List <string>();
            IInanimate         entityObject;

            //No target = spawn to inventory
            if (Target != null)
            {
                IGlobalPosition spawnTo = (IGlobalPosition)Target;
                entityObject = Activator.CreateInstance(newObject.EntityClass, new object[] { newObject }) as IInanimate;
                sb.Add(string.Format("{0} spawned to {1}.", entityObject.TemplateName, spawnTo.CurrentZone.Keywords[0]));
            }
            else
            {
                entityObject = Activator.CreateInstance(newObject.EntityClass, new object[] { newObject, initator.GetContainerAsLocation() }) as IInanimate;
                sb.Add(string.Format("{0} spawned to your inventory.", entityObject.TemplateName));
            }

            //TODO: keywords is janky, location should have its own identifier name somehow for output purposes - DISPLAY short/long NAME

            ILexicalParagraph toActor = new LexicalParagraph(sb.ToString());

            ILexicalParagraph toOrigin = new LexicalParagraph("$S$ appears in the $T$.");

            ILexicalParagraph toSubject = new LexicalParagraph("You are ALIVE");

            ILexicalParagraph toTarget = new LexicalParagraph("You have been given $S$");

            Message messagingObject = new Message(toActor)
            {
                ToOrigin = new List <ILexicalParagraph> {
                    toOrigin
                },
                ToSubject = new List <ILexicalParagraph> {
                    toSubject
                },
                ToTarget = new List <ILexicalParagraph> {
                    toTarget
                }
            };

            messagingObject.ExecuteMessaging(Actor, entityObject, OriginLocation.CurrentZone, OriginLocation.CurrentZone, null);

            return(true);
        }
示例#10
0
        public override void SpawnNewInWorld(IGlobalPosition spawnTo)
        {
            //We can't even try this until we know if the data is there
            IGaiaTemplate bS = Template <IGaiaTemplate>() ?? throw new InvalidOperationException("Missing backing data store on gaia spawn event.");

            Keywords = bS.Keywords;

            if (CelestialPositions == null || CelestialPositions.Count() == 0)
            {
                HashSet <ICelestialPosition> celestials = new HashSet <ICelestialPosition>();

                foreach (ICelestial body in bS.CelestialBodies)
                {
                    celestials.Add(new CelestialPosition(body, 0));
                }

                CelestialPositions = celestials;
            }

            RotationalAngle = bS.RotationalAngle;
            Qualities       = bS.Qualities;

            //gotta spawn 2 per hemisphere
            if (MeterologicalFronts == null || MeterologicalFronts.Count() == 0)
            {
                MeterologicalFronts = AddFronts();
            }

            CurrentTimeOfDay = new TimeOfDay(bS.ChronologicalSystem);

            if (string.IsNullOrWhiteSpace(BirthMark))
            {
                BirthMark = LiveCache.GetUniqueIdentifier(bS);
                Birthdate = DateTime.Now;
            }

            Macroeconomy = new Economy(bS);

            UpsertToLiveWorldCache(true);

            CurrentLocation = new GlobalPosition(null, null, null);
            KickoffProcesses();

            UpsertToLiveWorldCache(true);

            Save();
        }
示例#11
0
        /// <summary>
        /// Executes this command
        /// </summary>
        internal override bool ExecutionBody()
        {
            IEntity moveToPerson = (IEntity)Subject;

            if (moveToPerson.CurrentLocation == null)
            {
                throw new Exception("Invalid goto target.");
            }

            IGlobalPosition moveTo = (IGlobalPosition)moveToPerson.CurrentLocation.Clone();

            LexicalParagraph toActor = new LexicalParagraph()
            {
                Override = "You teleport."
            };

            LexicalParagraph toOrigin = new LexicalParagraph()
            {
                Override = "$A$ disappears in a puff of smoke."
            };

            LexicalParagraph toDest = new LexicalParagraph()
            {
                Override = "$A$ appears out of nowhere."
            };

            Message messagingObject = new Message(toActor)
            {
                ToOrigin = new List <ILexicalParagraph> {
                    toOrigin
                },
                ToDestination = new List <ILexicalParagraph> {
                    toDest
                }
            };

            messagingObject.ExecuteMessaging(Actor, null, null, OriginLocation.CurrentZone, null);

            Actor.TryTeleport(moveTo);

            return(true);
        }
示例#12
0
        /// <summary>
        /// Spawn this new into the live world into a specified container
        /// </summary>
        /// <param name="spawnTo">the location/container this should spawn into</param>
        public override void SpawnNewInWorld(IGlobalPosition position)
        {
            INonPlayerCharacterTemplate bS = Template <INonPlayerCharacterTemplate>() ?? throw new InvalidOperationException("Missing backing data store on NPC spawn event.");

            Keywords = bS.Keywords;

            if (string.IsNullOrWhiteSpace(BirthMark))
            {
                BirthMark = LiveCache.GetUniqueIdentifier(bS);
                Birthdate = DateTime.Now;
            }

            CurrentHealth  = bS.TotalHealth;
            CurrentStamina = bS.TotalStamina;

            Qualities             = bS.Qualities;
            TotalHealth           = bS.TotalHealth;
            TotalStamina          = bS.TotalStamina;
            Race                  = bS.Race;
            Personality           = bS.Personality;
            SurName               = bS.SurName;
            Gender                = bS.Gender;
            WillPurchase          = bS.WillPurchase;
            WillSell              = bS.WillSell;
            InventoryRestock      = bS.InventoryRestock;
            TeachableProficencies = bS.TeachableProficencies;

            TryMoveTo(position);

            if (CurrentLocation == null)
            {
                throw new NotImplementedException("Objects can't spawn to nothing");
            }

            UpsertToLiveWorldCache(true);

            KickoffProcesses();
        }
示例#13
0
 public override string TryMoveTo(IGlobalPosition newPosition)
 {
     throw new NotImplementedException();
 }
示例#14
0
 /// <summary>
 /// Spawn this new into the live world into a specified container
 /// </summary>
 /// <param name="spawnTo">the location/container this should spawn into</param>
 public abstract void SpawnNewInWorld(IGlobalPosition spawnTo);
示例#15
0
 public abstract string TryMoveTo(IGlobalPosition newPosition);
示例#16
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 /// <summary>
 /// Change the position of this without physical movement
 /// </summary>
 /// <param name="newPosition">The new position the thing is in, will return with the original one if nothing moved</param>
 /// <returns>was this thing moved?</returns>
 public virtual string TryTeleport(IGlobalPosition newPosition)
 {
     return(TryMoveTo(newPosition));
 }
示例#17
0
 public bool TryMoveDirection(MovementDirectionType direction, IGlobalPosition newPosition)
 {
     return(true);
 }
示例#18
0
        public override bool ShouldSpawnIn(IGlobalPosition location)
        {
            bool returnValue = true;

            return base.ShouldSpawnIn(location) && returnValue;
        }
示例#19
0
        /// <summary>
        /// Wraps sending messages to the connected descriptor
        /// </summary>
        /// <param name="strings">the output</param>
        /// <returns>success status</returns>
        public bool SendOutput(IEnumerable <string> strings)
        {
            //TODO: Stop hardcoding this but we have literally no sense of injury/self status yet
            SelfStatus self = new SelfStatus
            {
                Body = new BodyStatus
                {
                    Health  = _currentPlayer.CurrentHealth == 0 ? 100 : 100 / (2M * _currentPlayer.CurrentHealth),
                    Stamina = _currentPlayer.CurrentStamina,
                    Overall = OverallStatus.Excellent,
                    Anatomy = new AnatomicalPart[] {
                        new AnatomicalPart {
                            Name    = "Arm",
                            Overall = OverallStatus.Good,
                            Wounds  = new string[] {
                                "Light scrape"
                            }
                        },
                        new AnatomicalPart {
                            Name    = "Leg",
                            Overall = OverallStatus.Excellent,
                            Wounds  = new string[] {
                            }
                        }
                    }
                },
                CurrentActivity = _currentPlayer.CurrentAction,
                Balance         = _currentPlayer.Balance.ToString(),
                CurrentArt      = _currentPlayer.LastAttack?.Name ?? "",
                CurrentCombo    = _currentPlayer.LastCombo?.Name ?? "",
                CurrentTarget   = _currentPlayer.GetTarget() == null ? ""
                                                                   : _currentPlayer.GetTarget() == _currentPlayer
                                                                        ? "Your shadow"
                                                                        : _currentPlayer.GetTarget().GetDescribableName(_currentPlayer),
                CurrentTargetHealth = _currentPlayer.GetTarget() == null || _currentPlayer.GetTarget() == _currentPlayer ? double.PositiveInfinity
                                                                        : _currentPlayer.GetTarget().CurrentHealth == 0 ? 100 : 100 / (2 * _currentPlayer.CurrentHealth),
                Position  = _currentPlayer.StancePosition.ToString(),
                Stance    = _currentPlayer.Stance,
                Stagger   = _currentPlayer.Stagger.ToString(),
                Qualities = string.Join("", _currentPlayer.Qualities.Where(quality => quality.Visible).Select(quality => string.Format("<div class='qualityRow'><span>{0}</span><span>{1}</span></div>", quality.Name, quality.Value))),
                CurrentTargetQualities = _currentPlayer.GetTarget() == null || _currentPlayer.GetTarget() == _currentPlayer ? ""
                                                                            : string.Join("", _currentPlayer.GetTarget().Qualities.Where(quality => quality.Visible).Select(quality => string.Format("<div class='qualityRow'><span>{0}</span><span>{1}</span></div>", quality.Name, quality.Value))),
                Mind = new MindStatus
                {
                    Overall = OverallStatus.Excellent,
                    States  = new string[]
                    {
                        "Fearful"
                    }
                }
            };

            IGlobalPosition currentLocation  = _currentPlayer.CurrentLocation;
            IContains       currentContainer = currentLocation.CurrentLocation();
            IZone           currentZone      = currentContainer.CurrentLocation.CurrentZone;
            ILocale         currentLocale    = currentLocation.CurrentLocale;
            IRoom           currentRoom      = currentLocation.CurrentRoom;
            IGaia           currentWorld     = currentZone.GetWorld();

            IEnumerable <string> pathways  = Enumerable.Empty <string>();
            IEnumerable <string> inventory = Enumerable.Empty <string>();
            IEnumerable <string> populace  = Enumerable.Empty <string>();
            string locationDescription     = string.Empty;

            LexicalContext lexicalContext = new LexicalContext(_currentPlayer)
            {
                Language    = _currentPlayer.Template <IPlayerTemplate>().Account.Config.UILanguage,
                Perspective = NarrativePerspective.SecondPerson,
                Position    = LexicalPosition.Near
            };

            Message toCluster = new Message(currentContainer.RenderToVisible(_currentPlayer));

            if (currentContainer != null)
            {
                pathways            = ((ILocation)currentContainer).GetPathways().Select(data => data.GetDescribableName(_currentPlayer));
                inventory           = currentContainer.GetContents <IInanimate>().Select(data => data.GetDescribableName(_currentPlayer));
                populace            = currentContainer.GetContents <IMobile>().Where(player => !player.Equals(_currentPlayer)).Select(data => data.GetDescribableName(_currentPlayer));
                locationDescription = toCluster.Unpack(TargetEntity.Actor, lexicalContext);
            }

            LocalStatus local = new LocalStatus
            {
                ZoneName            = currentZone?.TemplateName,
                LocaleName          = currentLocale?.TemplateName,
                RoomName            = currentRoom?.TemplateName,
                Inventory           = inventory.ToArray(),
                Populace            = populace.ToArray(),
                Exits               = pathways.ToArray(),
                LocationDescriptive = locationDescription
            };

            //The next two are mostly hard coded, TODO, also fix how we get the map as that's an admin thing
            ExtendedStatus extended = new ExtendedStatus
            {
                Horizon = new string[]
                {
                    "A hillside",
                    "A dense forest"
                },
                VisibleMap = currentLocation.CurrentRoom == null ? string.Empty : currentLocation.CurrentRoom.RenderCenteredMap(3, true)
            };

            string timeOfDayString = string.Format("The hour of {0} in the day of {1} in {2} in the year of {3}", currentWorld.CurrentTimeOfDay.Hour
                                                   , currentWorld.CurrentTimeOfDay.Day
                                                   , currentWorld.CurrentTimeOfDay.MonthName()
                                                   , currentWorld.CurrentTimeOfDay.Year);

            string sun              = "0";
            string moon             = "0";
            string visibilityString = "5";
            Tuple <string, string, string[]> weatherTuple = new Tuple <string, string, string[]>("", "", new string[] { });

            if (currentZone != null)
            {
                Tuple <PrecipitationAmount, PrecipitationType, HashSet <WeatherType> > forecast = currentZone.CurrentForecast();
                weatherTuple = new Tuple <string, string, string[]>(forecast.Item1.ToString(), forecast.Item2.ToString(), forecast.Item3.Select(wt => wt.ToString()).ToArray());

                visibilityString = currentZone.GetCurrentLuminosity().ToString();

                if (currentWorld != null)
                {
                    IEnumerable <ICelestial> bodies = currentZone.GetVisibileCelestials(_currentPlayer);
                    ICelestial theSun  = bodies.FirstOrDefault(cest => cest.Name.Equals("sun", StringComparison.InvariantCultureIgnoreCase));
                    ICelestial theMoon = bodies.FirstOrDefault(cest => cest.Name.Equals("moon", StringComparison.InvariantCultureIgnoreCase));

                    if (theSun != null)
                    {
                        ICelestialPosition celestialPosition = currentWorld.CelestialPositions.FirstOrDefault(celest => celest.CelestialObject == theSun);

                        sun = AstronomicalUtilities.GetCelestialLuminosityModifier(celestialPosition.CelestialObject, celestialPosition.Position, currentWorld.PlanetaryRotation
                                                                                   , currentWorld.OrbitalPosition, currentZone.Template <IZoneTemplate>().Hemisphere, currentWorld.Template <IGaiaTemplate>().RotationalAngle).ToString();
                    }

                    if (theMoon != null)
                    {
                        ICelestialPosition celestialPosition = currentWorld.CelestialPositions.FirstOrDefault(celest => celest.CelestialObject == theMoon);

                        moon = AstronomicalUtilities.GetCelestialLuminosityModifier(celestialPosition.CelestialObject, celestialPosition.Position, currentWorld.PlanetaryRotation
                                                                                    , currentWorld.OrbitalPosition, currentZone.Template <IZoneTemplate>().Hemisphere, currentWorld.Template <IGaiaTemplate>().RotationalAngle).ToString();
                    }
                }
            }

            EnvironmentStatus environment = new EnvironmentStatus
            {
                Sun         = sun,
                Moon        = moon,
                Visibility  = visibilityString,
                Weather     = weatherTuple,
                Temperature = currentZone.EffectiveTemperature().ToString(),
                Humidity    = currentZone.EffectiveHumidity().ToString(),
                TimeOfDay   = timeOfDayString
            };

            OutputStatus outputFormat = new OutputStatus
            {
                Occurrence  = EncapsulateOutput(strings),
                Self        = self,
                Local       = local,
                Extended    = extended,
                Environment = environment
            };

            Send(Utility.SerializationUtility.Serialize(outputFormat));

            return(true);
        }
示例#20
0
 /// <summary>
 /// Should this resource spawn in this room. Combines the "can" logic with checks against total local population
 /// </summary>
 /// <param name="room">The room to spawn in</param>
 /// <returns>if this should spawn there</returns>
 public virtual bool ShouldSpawnIn(IGlobalPosition room)
 {
     return(true);
 }
示例#21
0
 /// <summary>
 /// Can this resource potentially spawn in this room
 /// </summary>
 /// <param name="room">The room to spawn in</param>
 /// <returns>if this can spawn there</returns>
 public virtual bool CanSpawnIn(IGlobalPosition position)
 {
     return(true);
 }