protected override void SetupInputReceivers(IGetReceiverFunctionality inputReceivers, UI_DisplayTransitions transitions) { IReceiverDirectTransitionHandler directTransitionHandler = inputReceivers.GetDirectTransitionReceiver; directTransitionHandler.SetGameMenuTransitionStrategy = new Strategy_GameMenuTransitionGoTo(transitions); directTransitionHandler.SetPlayerMenuTransitionStrategy = new Strategy_PlayerMenuTransitionGoTo(transitions); }
public UI_Hud(GameObject display, ISwapperMediator inputSwapper, IGetReceiverFunctionality inputReceivers, UI_DisplayTransitions transitions) { _HudDisplay = display; _InputSwapper = inputSwapper; _InputReceiver = inputReceivers; SetupInputReceivers(inputReceivers, transitions); }
protected override void SetupInputReceivers(IGetReceiverFunctionality inputReceivers, UI_DisplayTransitions transitions) { IReceiverDirectTransitionHandler directTransitions = inputReceivers.GetDirectTransitionReceiver; directTransitions.SetBackTransitionStrategy = new Strategy_TransitionToPreviousDisplayToGameMenu(transitions); directTransitions.SetGameMenuTransitionStrategy = new Strategy_GameMenuTransitionGoTo(transitions); directTransitions.SetPlayerMenuTransitionStrategy = new Strategy_PlayerMenuTransitionIgnore(); }
public UI_DisplayTransitions(GameObject display, ISwapperMediator inputSwapper, IGetReceiverFunctionality inputReceivers) { _MainDisplay = display; _InputSwapper = inputSwapper; _InputReceivers = inputReceivers; ResetInputReceiverReferences(); //On first load, setup the input receivers to not interact with the UI ShowDefaultDisplay(); }
public Strategy_NavigateSubWindowBasic(Animator subWindowAnimator, IGetReceiverFunctionality inputReceivers, Action transitionEvent) { _SubWindowAnimator = subWindowAnimator; _UISubWindowNavigationReceiver = inputReceivers.GetSubWindowNavigation; _TransitionEvent = transitionEvent; _LeftSubWindow = null; _RightSubWindow = null; }
public Strategy_NavigateElementBasic(Animator buttonAnimator, IGetReceiverFunctionality inputReceivers, IElementSubmissionTypeSetup submissionSetup) { _ButtonAnimator = buttonAnimator; _UIElementNavigationReceiver = inputReceivers.GetUIElementNavigationReceiver; _UIElementSubmissionSetup = submissionSetup; _UpElement = null; _DownElement = null; _LeftElement = null; _RightElement = null; }
public UI_OptionsMenu(GameObject display, IGetReceiverFunctionality inputReceivers, UI_DisplayTransitions transitions) { _OptionsMenuDisplay = display; _InputReceiver = inputReceivers; GameObject tempBackground = _OptionsMenuDisplay.transform.Find("Background").gameObject; GameObject tempMenuBar = tempBackground.transform.Find("Menu Bar").gameObject; _OptionsMenuSubWindowTransitions = new UI_OptionMenuSubWindowTransitions(tempBackground, tempMenuBar, inputReceivers); SetupInputReceivers(inputReceivers, transitions); }
protected override void SetupInputReceivers(IGetReceiverFunctionality inputReceivers, UI_DisplayTransitions transitions) { IReceiverDirectTransitionHandler directTransitions = inputReceivers.GetDirectTransitionReceiver; directTransitions.SetBackTransitionStrategy = new Strategy_TransitionToPreviousDisplayToHud(transitions); directTransitions.SetGameMenuTransitionStrategy = new Strategy_GameMenuTransitionToHud(transitions); directTransitions.SetPlayerMenuTransitionStrategy = new Strategy_PlayerMenuTransitionIgnore(); IReceiverHandleElementNavigation elementNavigation = inputReceivers.GetUIElementNavigationReceiver; elementNavigation.SetUIElementNavigationStrategy = _ResumeButton.ButtonNavigationStrategy; }
public UI_GameMenu(GameObject display, IGetReceiverFunctionality inputReceivers, UI_DisplayTransitions transitions) { _GameMenuDisplay = display; _InputReceiver = inputReceivers; GameObject tempBackground = _GameMenuDisplay.transform.Find("Background").gameObject; _ResumeButton = new UIElement_ResumeButton(tempBackground, inputReceivers, transitions); _OptionsButton = new UIElement_OptionsButton(tempBackground, inputReceivers, transitions); _QuitButton = new UIElement_QuitButton(tempBackground, inputReceivers, transitions); _ResumeButton.ButtonNavigationStrategy.SetupElementNavigation(downElement: _OptionsButton.ButtonNavigationStrategy); _OptionsButton.ButtonNavigationStrategy.SetupElementNavigation(upElement: _ResumeButton.ButtonNavigationStrategy, downElement: _QuitButton.ButtonNavigationStrategy); _QuitButton.ButtonNavigationStrategy.SetupElementNavigation(upElement: _OptionsButton.ButtonNavigationStrategy); SetupInputReceivers(inputReceivers, transitions); }
protected abstract void SetupInputReceivers(IGetReceiverFunctionality inputReceivers, UI_DisplayTransitions transitions);
public UI_OptionMenuSubWindowTransitions(GameObject optionsDisplay, GameObject optionsDisplayMenuBar, IGetReceiverFunctionality inputReceivers) { _SubWindowGameplay = new OptionsGameplaySubWindow(optionsDisplay.transform.Find("Gameplay Window").gameObject, optionsDisplayMenuBar.transform.Find("Gameplay").gameObject, inputReceivers, this); _SubWindowVideo = new OptionsVideoSubWindow(optionsDisplay.transform.Find("Video Window").gameObject, optionsDisplayMenuBar.transform.Find("Video").gameObject, inputReceivers, this); _SubWindowSound = new OptionsSoundSubWindow(optionsDisplay.transform.Find("Sound Window").gameObject, optionsDisplayMenuBar.transform.Find("Sound").gameObject, inputReceivers, this); _SubWindowControls = new OptionsControlsSubWindow(optionsDisplay.transform.Find("Controls Window").gameObject, optionsDisplayMenuBar.transform.Find("Controls").gameObject, inputReceivers, this); _SubWindowGameplay.SubWindowNavigationStrategy.SetupElementNavigation(leftElement: _SubWindowControls.SubWindowNavigationStrategy, rightElement: _SubWindowVideo.SubWindowNavigationStrategy); _SubWindowVideo.SubWindowNavigationStrategy.SetupElementNavigation(leftElement: _SubWindowGameplay.SubWindowNavigationStrategy, rightElement: _SubWindowSound.SubWindowNavigationStrategy); _SubWindowSound.SubWindowNavigationStrategy.SetupElementNavigation(leftElement: _SubWindowVideo.SubWindowNavigationStrategy, rightElement: _SubWindowControls.SubWindowNavigationStrategy); _SubWindowControls.SubWindowNavigationStrategy.SetupElementNavigation(leftElement: _SubWindowSound.SubWindowNavigationStrategy, rightElement: _SubWindowGameplay.SubWindowNavigationStrategy); SetupInputReceiver(inputReceivers); _ActiveSubWindowDisplay = _SubWindowGameplay; //When the options menu is displayed, the gameplay sub window will always be the default selected sub window _ActiveSubWindowDisplay.ShowSubWindowDisplay(); //When fully load, show the default display to the user }
private void SetupInputReceiver(IGetReceiverFunctionality inputReceivers) { IReceiverHandlerSubWindowNavigation subWindowReceiver = inputReceivers.GetSubWindowNavigation; subWindowReceiver.SetUISubWindowNavigationStrategy = _SubWindowGameplay.SubWindowNavigationStrategy; }