public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.WriteItemList(Keys); }
public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.WriteItemList(Components); writer.Write(BrainHue); writer.Write(Opened); }
public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write((int)HouseType); if (Fixtures != null) { writer.WriteItemList(Fixtures, true); } else { writer.Write(0); } }