void Start() { if (!GetComponent <PhotonView>().isMine) { this.enabled = false; } orientationsPlayer = new Queue <Quaternion>(); scenariosPlayer = new Queue <int[]>(); orientationsPlayerMatrix = new Queue <Quaternion> [2, 2]; for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { orientationsPlayerMatrix[i, j] = new Queue <Quaternion>(); } } masterController = gameObject.GetComponent <MasterController>(); targetedController = gameObject.GetComponent <TargetedController>(); persistanceManager = gameObject.GetComponent <PersistanceManager>(); trackerMannager = gameObject.GetComponent <TrackerMannager>(); surveyMannager = gameObject.GetComponent <SurveyMannager>(); hand = handObject.gameObject.GetComponent <IGenericHand>(); propMannager = gameObject.GetComponent <PropMannager>(); personalNotifications = gameObject.GetComponent <PersonalNotifications>(); }
// Start is called before the first frame update void Start() { if (!GetComponent <PhotonView>().isMine) { this.enabled = false; } hand = gameObject.GetComponent <IGenericHand>(); allowToGrab = false; objectInHand = false; //TODO delete allowToGrab = true; //trackerMannager.setTrackers(); }