/// <summary> /// Copy one FST to another, preserving only lowest-cost arcs. /// This is useful for visualization. /// </summary> /// <param name="dst">The destination. Will be cleared before copying.</param> /// <param name="src">The FST to copy.</param> public static void fst_copy_best_arcs_only(IGenericFst dst, IGenericFst src) { dst.Clear(); int n = src.nStates(); for (int i = 0; i < n; i++) { dst.NewState(); } dst.SetStart(src.GetStart()); for (int i = 0; i < n; i++) { dst.SetAccept(i, src.GetAcceptCost(i)); Intarray targets = new Intarray(), outputs = new Intarray(), inputs = new Intarray(); Floatarray costs = new Floatarray(); src.Arcs(inputs, targets, outputs, costs, i); int inlen = inputs.Length(); if (inlen != targets.Length()) { throw new Exception("ASSERT: inputs.length() == targets.length()"); } if (inlen != outputs.Length()) { throw new Exception("ASSERT: inputs.length() == outputs.length()"); } if (inlen != costs.Length()) { throw new Exception("ASSERT: inputs.length() == costs.length()"); } Dictionary <int, int> hash = new Dictionary <int, int>(); for (int j = 0; j < n; j++) { int t = targets[j]; int best_so_far = -1; if (hash.ContainsKey(t)) { best_so_far = hash[t]; } if (best_so_far == -1 || costs[j] < costs[best_so_far]) { hash[t] = j; } } Intarray keys = new Intarray(); //hash.keys(keys); keys.Clear(); foreach (int key in hash.Keys) { keys.Push(key); } for (int k = 0; k < keys.Length(); k++) { int j = hash[keys[k]]; dst.AddTransition(i, targets[j], outputs[j], costs[j], inputs[j]); } } }