public bool Move(StarShip t, IGeneralHolder <StarShip> generalHolder) { if (Contains(t) && generalHolder.Add(t)) { RemoveSingle(t); return(true); } return(false); }
public bool Move(List <StarShip> ts, IGeneralHolder <StarShip> generalHolder) { if (Contains(ts) && generalHolder.Add(ts)) { Remove(ts); return(true); } return(false); }
public bool Move(Building t, IGeneralHolder <Building> generalHolder) { if (Contains(t) && generalHolder.Add(t)) { RemoveSingle(t); return(true); } return(false); }
public bool Move(List <ResourseBunch> ts, IGeneralHolder <ResourseBunch> generalHolder) { if (Contains(ts) && generalHolder.Add(ts)) { Remove(ts); return(true); } return(false); }
public bool Move(List <Building> ts, IGeneralHolder <Building> generalHolder) { if (Contains(ts) && generalHolder.Add(ts)) { Remove(ts); return(true); } return(false); }
public bool Move(Colony t, IGeneralHolder <Colony> generalHolder) { if (Contains(t) && generalHolder.Add(t)) { RemoveSingle(t); return(true); } return(false); }
public bool Move(ResourseBunch t, IGeneralHolder <ResourseBunch> generalHolder) { if (Contains(t) && generalHolder.Add(t)) { RemoveSingle(t); return(true); } return(false); }
public bool Move(List <StarShip> ts, IGeneralHolder <StarShip> generalHolder) { return(StarShipHolder.Move(ts, generalHolder)); }
public bool Move(StarShip t, IGeneralHolder <StarShip> generalHolder) { return(StarShipHolder.Move(t, generalHolder)); }
public bool Move(List <ResourseBunch> ts, IGeneralHolder <ResourseBunch> generalHolder) { return(ResourseHolder.Move(ts, generalHolder)); }
public bool Move(ResourseBunch t, IGeneralHolder <ResourseBunch> generalHolder) { return(ResourseHolder.Move(t, generalHolder)); }
public bool Move(Colony t, IGeneralHolder <Colony> generalHolder) { return(ColonyHolder.Move(t, generalHolder)); }
public bool Move(List <Building> ts, IGeneralHolder <Building> generalHolder) { return(BuildingHolder.Move(ts, generalHolder)); }
public bool Move(Building t, IGeneralHolder <Building> generalHolder) { return(BuildingHolder.Move(t, generalHolder)); }
public bool Move(Unit t, IGeneralHolder <Unit> generalHolder) { return(UnitHolder.Move(t, generalHolder)); }
public bool Move(List <Unit> ts, IGeneralHolder <Unit> generalHolder) { return(UnitHolder.Move(ts, generalHolder)); }
public bool Move(List <Colony> ts, IGeneralHolder <Colony> generalHolder) { return(ColonyHolder.Move(ts, generalHolder)); }