示例#1
0
        /// <summary>
        /// 注册游戏对象
        /// </summary>
        /// <param name="obj"></param>
        public static void RegisterGameplayKitObject(IGameplayKitObject obj)
        {
            mObjects.Add(obj);

            // 动态加入进来的 Object 就走这个流程
            if (IsGameStart)
            {
                obj.GameStart();
            }
        }
示例#2
0
 public static void UnregisterGameplayKitObject(IGameplayKitObject obj)
 {
     mObjects.Remove(obj);
 }