/// <summary> /// 注册游戏对象 /// </summary> /// <param name="obj"></param> public static void RegisterGameplayKitObject(IGameplayKitObject obj) { mObjects.Add(obj); // 动态加入进来的 Object 就走这个流程 if (IsGameStart) { obj.GameStart(); } }
public static void UnregisterGameplayKitObject(IGameplayKitObject obj) { mObjects.Remove(obj); }