示例#1
0
文件: Falling.cs 项目: mullikine/OT60
        public Falling(IGameUnit unit, int speed = 1000)
        {
            if (x == 0 && y == 0)
            {
                x = -Console.WindowWidth / 2;
                y = Console.WindowHeight / 2 - 10;
            }
            shaker = new Thread(() =>
            {
                var rnd = new Random(unit.GetHashCode());
                while (true)
                {
                    //          locker.Enter();
                    var x = -Console.WindowWidth / 2 + rnd.Next(Console.WindowWidth);
                    var y = -Console.WindowHeight / 2 + rnd.Next(Console.WindowHeight);
                    //          x += 4;
                    //          if (x > Console.WindowWidth / 2) {
                    //            x = -Console.WindowWidth / 2;
                    //          }
                    unit.Position(x, y, 0);
                    //          unit.Draw();
                    //          locker.Exit();
                    var end  = 1000 + rnd.NextDouble() * 1000;
                    var time = 0;
                    var d    = 30;
                    while (time < end && unit.Visible)
                    {
                        isActive.WaitOne();
                        //unit.Move((int) Math.Pow(-1, ++iter), 0);
                        //unit.Rotate(Math.PI / 120);
                        unit.Move(0, -0.2);
                        //Thread.Sleep(1 + rnd.Next(speed));
                        Thread.Sleep(d);
                        time += d;
                    }
//          if (!unit.Visible) {
//            int foo = 1;
//          }
                }
                //unit.Enable = false;
            })
            {
                IsBackground = true
            };
            shaker.Start();
        }